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Mortar Siege

Siege
4.3 avg elixir
Evolved Mortar
UR
6%
WR
51%
Hero Ice Wizard
UR
9%
WR
51%
Hero Bowler
UR
6%
WR
51%
Minion Giant
UR
8%
WR
51%
Furnace
UR
5%
WR
50%
Electro Wizard
UR
10%
WR
50%
Rascals
UR
6%
WR
51%
Cannon Cart
UR
7%
WR
51%

UR / WR of each card version in Ranked · 7d. Hero and Evo versions are counted separately.

Performance

#808
Rank
53.0%
Win rate
0.0% +17%
Usage
236
Battles
4.3 average elixir

Ranked ·Last 7 days ·658,335 battles· updated 5h ago

Matchups vs archetypes

  • vs Control64.9% (77)
  • vs Beatdown56.2% (105)
  • vs Cycle46.2% (65)
  • vs Bridge Spam45.8% (48)
  • vs Bait36.7% (30)

Ranked ·Last 30 days ·1,118,642 battles· updated 5h ago

Deck Analysis

Rule-based, from card roles and elixir. Not AI.

74
/ 100

Heavy deck with strong tower pressure; slow to cycle back to key cards.

  • Attack90
  • Defense75
  • Air82
  • Ground67
  • Cycle38
  • Synergy75
4.3
Average Elixir
15
4-card cycle cost
  • No small spell for swarms (Log, Zap, Arrows…).
  • No big spell (Fireball, Poison, Lightning…).
  • High average elixir (4.3) — slow to cycle.

More Siege decks

#3

Mortar Siege

Siege+87%
Evolved Mortar
Evolved Minion Horde
Goblinstein
Cannon Cart
Mother Witch
Fireball
Goblin Gang
Barbarian Barrel
4.0
Avg Elixir
51.9%
Win Rate
2.5%
Usage
Open Deck
#9

Mortar Siege

Siege+14%
Evolved Skeleton Barrel
Hero Ice Wizard
Evolved Mortar
Cannon Cart
Fireball
Minions
Rascals
Barbarian Barrel
3.6
Avg Elixir
51.4%
Win Rate
1.8%
Usage
Open Deck
#11

X-Bow Siege

Siege+9%
Evolved Tesla
Hero Knight
Evolved Archers
Skeletons
The Log
Fireball
X-Bow
Electro Spirit
3.0
Avg Elixir
50.5%
Win Rate
1.8%
Usage
Open Deck