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Mortar Siege

Siege
3.1 avg elixir
Evolved Mortar
UR
6%
WR
51%
Hero Knight
UR
6%
WR
50%
Evolved Bats
UR
5%
WR
50%
Miner
UR
6%
WR
50%
The Log
UR
18%
WR
50%
Arrows
UR
21%
WR
50%
Cannon Cart
UR
7%
WR
51%
Goblin Gang
UR
7%
WR
50%

UR / WR of each card version in Ranked · 7d. Hero and Evo versions are counted separately.

Performance

Not enough data in this mode yet.

3.1 average elixir

Ranked ·Last 7 days ·662,244 battles· updated 45m ago

Matchups vs archetypes

  • vs Control51.2% (84)
  • vs Cycle46.9% (32)
  • vs Beatdown26.5% (49)

Ranked ·Last 30 days ·1,143,704 battles· updated 44m ago

Deck Analysis

Rule-based, from card roles and elixir. Not AI.

88
/ 100

Mid-weight deck with strong ground defence.

  • Attack90
  • Defense86
  • Air82
  • Ground93
  • Cycle82
  • Synergy90
3.1
Average Elixir
10
4-card cycle cost
  • No big spell (Fireball, Poison, Lightning…).

More Siege decks

#3

Mortar Siege

Siege+77%
Evolved Mortar
Evolved Minion Horde
Goblinstein
Cannon Cart
Mother Witch
Fireball
Goblin Gang
Barbarian Barrel
4.0
Avg Elixir
51.8%
Win Rate
2.5%
Usage
Open Deck
#9

Mortar Siege

Siege+10%
Evolved Skeleton Barrel
Hero Ice Wizard
Evolved Mortar
Cannon Cart
Fireball
Minions
Rascals
Barbarian Barrel
3.6
Avg Elixir
51.5%
Win Rate
1.7%
Usage
Open Deck
#12

X-Bow Siege

Siege+6%
Evolved Tesla
Hero Knight
Evolved Archers
Skeletons
The Log
Fireball
X-Bow
Electro Spirit
3.0
Avg Elixir
50.3%
Win Rate
1.8%
Usage
Open Deck