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Mortar Siege

Siege
4.3 avg elixir
Evolved Mortar
UR
6%
WR
51%
Evolved Minion Horde
UR
5%
WR
51%
Goblinstein
UR
4%
WR
50%
Cannon Cart
UR
7%
WR
51%
Mother Witch
UR
8%
WR
50%
Rocket
UR
4%
WR
50%
Goblin Gang
UR
7%
WR
50%
Barbarian Barrel
UR
28%
WR
50%

UR / WR of each card version in Ranked · 7d. Hero and Evo versions are counted separately.

Performance

#416
Rank
60.2%
Win rate
0.0% +6150%
Usage
83
Battles
4.3 average elixir

Ranked ·Last 7 days ·662,244 battles· updated 44m ago

Matchups vs archetypes

Not enough battles to compute matchups yet.

Ranked ·Last 30 days ·1,143,704 battles· updated 43m ago

Deck Analysis

Rule-based, from card roles and elixir. Not AI.

82
/ 100

Heavy deck with well-balanced roles; slow to cycle back to key cards.

  • Attack86
  • Defense81
  • Air82
  • Ground81
  • Cycle38
  • Synergy100
4.3
Average Elixir
13
4-card cycle cost
  • High average elixir (4.3) — slow to cycle.

More Siege decks

#3

Mortar Siege

Siege+77%
Evolved Mortar
Evolved Minion Horde
Goblinstein
Cannon Cart
Mother Witch
Fireball
Goblin Gang
Barbarian Barrel
4.0
Avg Elixir
51.8%
Win Rate
2.5%
Usage
Open Deck
#9

Mortar Siege

Siege+10%
Evolved Skeleton Barrel
Hero Ice Wizard
Evolved Mortar
Cannon Cart
Fireball
Minions
Rascals
Barbarian Barrel
3.6
Avg Elixir
51.5%
Win Rate
1.7%
Usage
Open Deck
#12

X-Bow Siege

Siege+6%
Evolved Tesla
Hero Knight
Evolved Archers
Skeletons
The Log
Fireball
X-Bow
Electro Spirit
3.0
Avg Elixir
50.3%
Win Rate
1.8%
Usage
Open Deck