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Royal Hogs Control

Control
4.5 avg elixir
Evolved Royal Recruits
UR
2%
WR
49%
Hero Bowler
UR
6%
WR
51%
Evolved Furnace
UR
3%
WR
50%
Fisherman
UR
2%
WR
50%
Mother Witch
UR
8%
WR
50%
Royal Hogs
UR
1%
WR
50%
Zappies
UR
6%
WR
50%
Fireball
UR
22%
WR
50%

UR / WR of each card version in Ranked · 7d. Hero and Evo versions are counted separately.

Performance

#75
Rank
67.4%
Win rate
0.0% +1829%
Usage
89
Battles
4.5 average elixir

Ranked ·Last 7 days ·658,335 battles· updated 3h ago

Matchups vs archetypes

Not enough battles to compute matchups yet.

Ranked ·Last 30 days ·1,118,642 battles· updated 3h ago

Deck Analysis

Rule-based, from card roles and elixir. Not AI.

74
/ 100

Heavy deck with strong tower pressure; slow to cycle back to key cards.

  • Attack86
  • Defense80
  • Air62
  • Ground79
  • Cycle31
  • Synergy85
4.5
Average Elixir
15
4-card cycle cost
  • No small spell for swarms (Log, Zap, Arrows…).
  • High average elixir (4.5) — slow to cycle.

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Evolved Baby Dragon
Hero Bowler
Evolved Knight
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Poison
Electro Wizard
Goblin Hut
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3.9
Avg Elixir
84.8%
Win Rate
0.0%
Usage
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#17

Minion Giant Control

Control+63%
Evolved Archers
Hero Ice Wizard
Evolved Tesla
Lightning
Knight
Minion Giant
Skeletons
Barbarian Barrel
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Avg Elixir
51.5%
Win Rate
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Usage
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#23

Royal Giant Control

Control
Evolved Royal Giant
Evolved Witch
Monk
Fisherman
Hunter
Skeletons
Barbarian Barrel
Fireball
3.8
Avg Elixir
81.8%
Win Rate
0.0%
Usage
Open Deck