Skip to content

Royal Recruits Control

Control
4.3 avg elixir
Evolved Royal Recruits
UR
2%
WR
49%
Evolved Wizard
UR
4%
WR
50%
Goblinstein
UR
4%
WR
50%
Cannon Cart
UR
7%
WR
51%
Goblin Gang
UR
7%
WR
50%
Dart Goblin
UR
7%
WR
50%
Arrows
UR
21%
WR
50%
Cannon
UR
4%
WR
49%

UR / WR of each card version in Ranked · 7d. Hero and Evo versions are counted separately.

Performance

#1565
Rank
51.7%
Win rate
0.0% -51%
Usage
116
Battles
4.3 average elixir

Ranked ·Last 7 days ·658,335 battles· updated 5h ago

Matchups vs archetypes

  • vs Cycle56.6% (53)
  • vs Beatdown54.9% (71)
  • vs Bridge Spam45.7% (35)
  • vs Control45.5% (66)

Ranked ·Last 30 days ·1,118,642 battles· updated 5h ago

Deck Analysis

Rule-based, from card roles and elixir. Not AI.

66
/ 100

Heavy deck with strong air defence; lacks consistent tower damage.

  • Attack36
  • Defense81
  • Air92
  • Ground81
  • Cycle38
  • Synergy65
4.3
Average Elixir
12
4-card cycle cost
  • No clear win condition to pressure towers.
  • No big spell (Fireball, Poison, Lightning…).
  • High average elixir (4.3) — slow to cycle.

More Control decks

#13

Graveyard Control

Control+139%
Evolved Baby Dragon
Hero Bowler
Evolved Knight
Graveyard
Poison
Electro Wizard
Goblin Hut
Barbarian Barrel
3.9
Avg Elixir
84.8%
Win Rate
0.0%
Usage
Open Deck
#17

Minion Giant Control

Control+63%
Evolved Archers
Hero Ice Wizard
Evolved Tesla
Lightning
Knight
Minion Giant
Skeletons
Barbarian Barrel
3.3
Avg Elixir
51.5%
Win Rate
1.4%
Usage
Open Deck
#23

Royal Giant Control

Control
Evolved Royal Giant
Evolved Witch
Monk
Fisherman
Hunter
Skeletons
Barbarian Barrel
Fireball
3.8
Avg Elixir
81.8%
Win Rate
0.0%
Usage
Open Deck