Skip to content

Royal Recruits Control

Control
4.3 avg elixir
Evolved Furnace
UR
3%
WR
50%
Evolved Royal Recruits
UR
2%
WR
49%
Skeleton King
UR
4%
WR
51%
Lightning
UR
13%
WR
50%
Barbarian Barrel
UR
28%
WR
50%
Fisherman
UR
2%
WR
50%
Zappies
UR
6%
WR
50%
Mother Witch
UR
8%
WR
50%

UR / WR of each card version in Ranked · 7d. Hero and Evo versions are counted separately.

Performance

#598
Rank
55.9%
Win rate
0.0% -60%
Usage
152
Battles
4.3 average elixir

Ranked ·Last 7 days ·662,244 battles· updated 49m ago

Matchups vs archetypes

  • vs Beatdown60.7% (135)
  • vs Bridge Spam57.8% (45)
  • vs Control49.4% (87)
  • vs Cycle41.7% (72)

Ranked ·Last 30 days ·1,143,704 battles· updated 48m ago

Deck Analysis

Rule-based, from card roles and elixir. Not AI.

69
/ 100

Heavy deck with strong ground defence; slow to cycle back to key cards.

  • Attack44
  • Defense90
  • Air62
  • Ground96
  • Cycle38
  • Synergy75
4.3
Average Elixir
13
4-card cycle cost
  • No clear win condition to pressure towers.
  • High average elixir (4.3) — slow to cycle.

More Control decks

#13

Graveyard Control

Control+147%
Evolved Baby Dragon
Hero Bowler
Evolved Knight
Graveyard
Poison
Electro Wizard
Goblin Hut
Barbarian Barrel
3.9
Avg Elixir
84.8%
Win Rate
0.0%
Usage
Open Deck
#20

Minion Giant Control

Control+43%
Evolved Archers
Hero Ice Wizard
Evolved Tesla
Lightning
Knight
Minion Giant
Skeletons
Barbarian Barrel
3.3
Avg Elixir
51.3%
Win Rate
1.3%
Usage
Open Deck
#23

Royal Giant Control

Control
Evolved Royal Giant
Evolved Witch
Monk
Fisherman
Hunter
Skeletons
Barbarian Barrel
Fireball
3.8
Avg Elixir
81.8%
Win Rate
0.0%
Usage
Open Deck