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Royal Recruits Control

Control
4.1 avg elixir
Evolved Royal Recruits
UR
2%
WR
49%
Hero Tombstone
UR
2%
WR
50%
Evolved Musketeer
UR
3%
WR
49%
Bowler
UR
3%
WR
50%
Electro Wizard
UR
10%
WR
50%
Ice Wizard
UR
1%
WR
49%
Giant Snowball
UR
1%
WR
50%
Void
UR
1%
WR
49%

UR / WR of each card version in Ranked · 7d. Hero and Evo versions are counted separately.

Performance

#92
Rank
64.9%
Win rate
0.0%
Usage
114
Battles
4.1 average elixir

Ranked ·Last 7 days ·658,335 battles· updated 3h ago

Matchups vs archetypes

  • vs Beatdown66.7% (39)

Ranked ·Last 30 days ·1,118,642 battles· updated 3h ago

Deck Analysis

Rule-based, from card roles and elixir. Not AI.

70
/ 100

Heavy deck with strong air defence; lacks consistent tower damage.

  • Attack44
  • Defense76
  • Air97
  • Ground81
  • Cycle45
  • Synergy75
4.1
Average Elixir
12
4-card cycle cost
  • No clear win condition to pressure towers.

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Control+139%
Evolved Baby Dragon
Hero Bowler
Evolved Knight
Graveyard
Poison
Electro Wizard
Goblin Hut
Barbarian Barrel
3.9
Avg Elixir
84.8%
Win Rate
0.0%
Usage
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#17

Minion Giant Control

Control+63%
Evolved Archers
Hero Ice Wizard
Evolved Tesla
Lightning
Knight
Minion Giant
Skeletons
Barbarian Barrel
3.3
Avg Elixir
51.5%
Win Rate
1.4%
Usage
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#23

Royal Giant Control

Control
Evolved Royal Giant
Evolved Witch
Monk
Fisherman
Hunter
Skeletons
Barbarian Barrel
Fireball
3.8
Avg Elixir
81.8%
Win Rate
0.0%
Usage
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