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Rune Giant Control

Control
3.1 avg elixir
Evolved Inferno Dragon
UR
7%
WR
50%
Hero Berserker
UR
2%
WR
49%
Evolved Zap
UR
13%
WR
51%
Rune Giant
UR
4%
WR
51%
Miner
UR
6%
WR
50%
Goblin Demolisher
UR
2%
WR
51%
Goblin Curse
UR
3%
WR
52%
Goblin Hut
UR
6%
WR
50%

UR / WR of each card version in Ranked · 7d. Hero and Evo versions are counted separately.

Performance

#1639
Rank
50.4%
Win rate
0.0% -76%
Usage
139
Battles
3.1 average elixir

Ranked ·Last 7 days ·658,335 battles· updated 5h ago

Matchups vs archetypes

  • vs Siege75.0% (40)
  • vs Control57.7% (123)
  • vs Cycle56.1% (98)
  • vs Beatdown55.7% (167)
  • vs Bridge Spam47.9% (48)
  • vs Bait44.4% (36)

Ranked ·Last 30 days ·1,118,642 battles· updated 5h ago

Deck Analysis

Rule-based, from card roles and elixir. Not AI.

84
/ 100

Mid-weight deck with strong tower pressure.

  • Attack90
  • Defense79
  • Air82
  • Ground75
  • Cycle82
  • Synergy90
3.1
Average Elixir
9
4-card cycle cost
  • No big spell (Fireball, Poison, Lightning…).

More Control decks

#13

Graveyard Control

Control+139%
Evolved Baby Dragon
Hero Bowler
Evolved Knight
Graveyard
Poison
Electro Wizard
Goblin Hut
Barbarian Barrel
3.9
Avg Elixir
84.8%
Win Rate
0.0%
Usage
Open Deck
#17

Minion Giant Control

Control+63%
Evolved Archers
Hero Ice Wizard
Evolved Tesla
Lightning
Knight
Minion Giant
Skeletons
Barbarian Barrel
3.3
Avg Elixir
51.5%
Win Rate
1.4%
Usage
Open Deck
#23

Royal Giant Control

Control
Evolved Royal Giant
Evolved Witch
Monk
Fisherman
Hunter
Skeletons
Barbarian Barrel
Fireball
3.8
Avg Elixir
81.8%
Win Rate
0.0%
Usage
Open Deck