Skip to content

Three Musketeers Beatdown

Beatdown
4.4 avg elixir
Evolved Minion Horde
UR
5%
WR
51%
Evolved Elite Barbarians
UR
9%
WR
50%
Golden Knight
UR
7%
WR
49%
Elixir Collector
UR
6%
WR
50%
Three Musketeers
UR
3%
WR
50%
Heal Spirit
UR
8%
WR
50%
Ice Golem
UR
4%
WR
51%
Zap
UR
11%
WR
50%

UR / WR of each card version in Ranked · 7d. Hero and Evo versions are counted separately.

Performance

#830
Rank
51.7%
Win rate
0.0% +125%
Usage
321
Battles
4.4 average elixir

Ranked ·Last 7 days ·658,335 battles· updated 5h ago

Matchups vs archetypes

  • vs Siege64.1% (39)
  • vs Control56.0% (100)
  • vs Cycle51.4% (72)
  • vs Bridge Spam51.2% (43)
  • vs Beatdown49.2% (124)

Ranked ·Last 30 days ·1,118,642 battles· updated 5h ago

Deck Analysis

Rule-based, from card roles and elixir. Not AI.

79
/ 100

Heavy deck with well-balanced roles; slow to cycle back to key cards.

  • Attack75
  • Defense83
  • Air82
  • Ground88
  • Cycle35
  • Synergy90
4.4
Average Elixir
9
4-card cycle cost
  • No big spell (Fireball, Poison, Lightning…).
  • High average elixir (4.4) — slow to cycle.

More Beatdown decks

#5

Golem Beatdown

Beatdown+60%
Evolved Zap
Hero Mini P.E.K.K.A
Evolved Elite Barbarians
Phoenix
Golem
Bomber
Night Witch
Arrows
4.1
Avg Elixir
51.2%
Win Rate
2.4%
Usage
Open Deck
#16

Graveyard Beatdown

Beatdown+277%
Evolved Giant Snowball
Hero Bowler
Evolved Witch
Arrows
Minions
Graveyard
Giant
Zappies
4.0
Avg Elixir
51.3%
Win Rate
1.4%
Usage
Open Deck
#18

Golem Beatdown

Beatdown+30%
Evolved Skeleton Army
Evolved Inferno Dragon
Skeleton King
Miner
Golem
Night Witch
Zap
Goblin Curse
3.8
Avg Elixir
51.6%
Win Rate
1.3%
Usage
Open Deck