Skip to content

Three Musketeers Beatdown

Beatdown
4.0 avg elixir
Evolved Skeletons
UR
5%
WR
50%
Evolved Elite Barbarians
UR
9%
WR
50%
Monk
UR
3%
WR
49%
Elixir Collector
UR
5%
WR
51%
Heal Spirit
UR
7%
WR
51%
Three Musketeers
UR
2%
WR
50%
Ice Golem
UR
4%
WR
50%
Rage
UR
7%
WR
50%

UR / WR of each card version in Ranked · 7d. Hero and Evo versions are counted separately.

Performance

#1784
Rank
49.4%
Win rate
0.0%
Usage
180
Battles
4.0 average elixir

Ranked ·Last 7 days ·863,794 battles· updated 5h ago

Matchups vs archetypes

Not enough battles to compute matchups yet.

Ranked ·Last 30 days ·1,200,145 battles· updated 4d ago

Deck Analysis

Rule-based, from card roles and elixir. Not AI.

63
/ 100

Heavy deck with solid defence; vulnerable to air-heavy decks.

  • Attack72
  • Defense76
  • Air38
  • Ground75
  • Cycle49
  • Synergy60
4.0
Average Elixir
6
4-card cycle cost
  • Only 1 card(s) can target air units.
  • No small spell for swarms (Log, Zap, Arrows…).
  • No big spell (Fireball, Poison, Lightning…).

More Beatdown decks

#3

Electro Giant Beatdown

Beatdown+23260%
Evolved Baby Dragon
Hero Bowler
Evolved Electro Giant
Electro Wizard
Lightning
Tornado
Goblin Hut
Barbarian Barrel
4.4
Avg Elixir
52.0%
Win Rate
2.3%
Usage
Open Deck
#6

Golem Beatdown

Beatdown-14%
Evolved Zap
Hero Mini P.E.K.K.A
Evolved Elite Barbarians
Phoenix
Golem
Bomber
Night Witch
Arrows
4.1
Avg Elixir
51.0%
Win Rate
2.0%
Usage
Open Deck
#14

Goblin Giant Beatdown

Beatdown
Evolved P.E.K.K.A
Evolved Goblin Giant
Vines
Arrows
Skeletons
Bomber
Rage
Ice Spirit
3.1
Avg Elixir
81.0%
Win Rate
0.0%
Usage
Open Deck