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Three Musketeers Beatdown

Beatdown
4.3 avg elixir
Evolved Elite Barbarians
UR
9%
WR
50%
Evolved Royal Ghost
UR
8%
WR
51%
Monk
UR
3%
WR
49%
Three Musketeers
UR
2%
WR
50%
Heal Spirit
UR
7%
WR
51%
Elixir Collector
UR
5%
WR
51%
Bomber
UR
4%
WR
50%
Rage
UR
7%
WR
50%

UR / WR of each card version in Ranked · 7d. Hero and Evo versions are counted separately.

Performance

#1661
Rank
47.1%
Win rate
0.1%
Usage
433
Battles
4.3 average elixir

Ranked ·Last 7 days ·863,794 battles· updated 46m ago

Matchups vs archetypes

  • vs Control54.3% (35)
  • vs Beatdown36.4% (44)

Ranked ·Last 30 days ·1,200,145 battles· updated 4d ago

Deck Analysis

Rule-based, from card roles and elixir. Not AI.

66
/ 100

Heavy deck with solid defence; slow to cycle back to key cards.

  • Attack78
  • Defense84
  • Air38
  • Ground82
  • Cycle38
  • Synergy60
4.3
Average Elixir
8
4-card cycle cost
  • Only 1 card(s) can target air units.
  • No small spell for swarms (Log, Zap, Arrows…).
  • No big spell (Fireball, Poison, Lightning…).
  • High average elixir (4.3) — slow to cycle.

More Beatdown decks

#3

Electro Giant Beatdown

Beatdown+23260%
Evolved Baby Dragon
Hero Bowler
Evolved Electro Giant
Electro Wizard
Lightning
Tornado
Goblin Hut
Barbarian Barrel
4.4
Avg Elixir
52.0%
Win Rate
2.3%
Usage
Open Deck
#6

Golem Beatdown

Beatdown-14%
Evolved Zap
Hero Mini P.E.K.K.A
Evolved Elite Barbarians
Phoenix
Golem
Bomber
Night Witch
Arrows
4.1
Avg Elixir
51.0%
Win Rate
2.0%
Usage
Open Deck
#14

Goblin Giant Beatdown

Beatdown
Evolved P.E.K.K.A
Evolved Goblin Giant
Vines
Arrows
Skeletons
Bomber
Rage
Ice Spirit
3.1
Avg Elixir
81.0%
Win Rate
0.0%
Usage
Open Deck