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Three Musketeers Beatdown

Beatdown
3.8 avg elixir
Evolved Hunter
UR
2%
WR
49%
Evolved Battle Ram
UR
9%
WR
50%
Monk
UR
3%
WR
49%
Royal Ghost
UR
4%
WR
50%
Rage
UR
7%
WR
50%
Three Musketeers
UR
3%
WR
50%
Ice Golem
UR
4%
WR
50%
Heal Spirit
UR
7%
WR
50%

UR / WR of each card version in Ranked · 7d. Hero and Evo versions are counted separately.

Performance

#857
Rank
54.7%
Win rate
0.0%
Usage
137
Battles
3.8 average elixir

Ranked ·Last 7 days ·741,598 battles· updated 1h ago

Matchups vs archetypes

  • vs Beatdown54.8% (31)

Ranked ·Last 30 days ·1,200,145 battles· updated 2d ago

Deck Analysis

Rule-based, from card roles and elixir. Not AI.

69
/ 100

Mid-weight deck with strong tower pressure.

  • Attack87
  • Defense62
  • Air62
  • Ground62
  • Cycle56
  • Synergy75
3.8
Average Elixir
8
4-card cycle cost
  • No small spell for swarms (Log, Zap, Arrows…).
  • No big spell (Fireball, Poison, Lightning…).

More Beatdown decks

#5

Golem Beatdown

Beatdown+9%
Evolved Zap
Hero Mini P.E.K.K.A
Evolved Elite Barbarians
Phoenix
Golem
Bomber
Night Witch
Arrows
4.1
Avg Elixir
50.7%
Win Rate
2.3%
Usage
Open Deck
#12

Electro Giant Beatdown

Beatdown+24979%
Evolved Baby Dragon
Hero Bowler
Evolved Electro Giant
Electro Wizard
Lightning
Tornado
Goblin Hut
Barbarian Barrel
4.4
Avg Elixir
52.7%
Win Rate
1.5%
Usage
Open Deck
#15

Graveyard Beatdown

Beatdown+73%
Evolved Giant Snowball
Hero Bowler
Evolved Witch
Arrows
Minions
Graveyard
Giant
Zappies
4.0
Avg Elixir
50.6%
Win Rate
1.4%
Usage
Open Deck