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Three Musketeers Beatdown

Beatdown
4.4 avg elixir
Evolved Elite Barbarians
UR
9%
WR
50%
Evolved Wizard
UR
4%
WR
50%
Monk
UR
3%
WR
49%
Three Musketeers
UR
3%
WR
50%
Rage
UR
7%
WR
50%
Heal Spirit
UR
8%
WR
50%
Ice Golem
UR
4%
WR
51%
Barbarians
UR
1%
WR
51%

UR / WR of each card version in Ranked · 7d. Hero and Evo versions are counted separately.

Performance

Unranked
Needs 60 battles
61.0%
Win rate
0.0% -66%
Usage
59
Battles
4.4 average elixir

Ranked ·Last 7 days ·662,244 battles· updated 46m ago

Matchups vs archetypes

  • vs Beatdown65.9% (44)
  • vs Control58.1% (43)

Ranked ·Last 30 days ·1,143,704 battles· updated 45m ago

Deck Analysis

Rule-based, from card roles and elixir. Not AI.

67
/ 100

Heavy deck with strong tower pressure; slow to cycle back to key cards.

  • Attack75
  • Defense68
  • Air62
  • Ground71
  • Cycle35
  • Synergy75
4.4
Average Elixir
10
4-card cycle cost
  • No small spell for swarms (Log, Zap, Arrows…).
  • No big spell (Fireball, Poison, Lightning…).
  • High average elixir (4.4) — slow to cycle.

More Beatdown decks

#4

Golem Beatdown

Beatdown+60%
Evolved Zap
Hero Mini P.E.K.K.A
Evolved Elite Barbarians
Phoenix
Golem
Bomber
Night Witch
Arrows
4.1
Avg Elixir
51.2%
Win Rate
2.5%
Usage
Open Deck
#16

Graveyard Beatdown

Beatdown+258%
Evolved Giant Snowball
Hero Bowler
Evolved Witch
Arrows
Minions
Graveyard
Giant
Zappies
4.0
Avg Elixir
51.3%
Win Rate
1.5%
Usage
Open Deck
#17

Golem Beatdown

Beatdown+32%
Evolved Skeleton Army
Evolved Inferno Dragon
Skeleton King
Miner
Golem
Night Witch
Zap
Goblin Curse
3.8
Avg Elixir
51.6%
Win Rate
1.3%
Usage
Open Deck