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Three Musketeers Beatdown

Beatdown
4.3 avg elixir
Evolved Elite Barbarians
UR
9%
WR
50%
Hero Ice Golem
UR
2%
WR
50%
Evolved Minion Horde
UR
5%
WR
51%
Three Musketeers
UR
3%
WR
50%
Bandit
UR
9%
WR
51%
Zap
UR
12%
WR
50%
Elixir Collector
UR
5%
WR
51%
Heal Spirit
UR
7%
WR
50%

UR / WR of each card version in Ranked · 7d. Hero and Evo versions are counted separately.

Performance

#1301
Rank
53.2%
Win rate
0.0% +7800%
Usage
126
Battles
4.3 average elixir

Ranked ·Last 7 days ·795,074 battles· updated 3h ago

Matchups vs archetypes

Not enough battles to compute matchups yet.

Ranked ·Last 30 days ·1,200,145 battles· updated 2d ago

Deck Analysis

Rule-based, from card roles and elixir. Not AI.

79
/ 100

Heavy deck with well-balanced roles; slow to cycle back to key cards.

  • Attack75
  • Defense83
  • Air82
  • Ground88
  • Cycle38
  • Synergy90
4.3
Average Elixir
8
4-card cycle cost
  • No big spell (Fireball, Poison, Lightning…).
  • High average elixir (4.3) — slow to cycle.

More Beatdown decks

#5

Golem Beatdown

Beatdown-1%
Evolved Zap
Hero Mini P.E.K.K.A
Evolved Elite Barbarians
Phoenix
Golem
Bomber
Night Witch
Arrows
4.1
Avg Elixir
50.8%
Win Rate
2.1%
Usage
Open Deck
#7

Electro Giant Beatdown

Beatdown+29709%
Evolved Baby Dragon
Hero Bowler
Evolved Electro Giant
Electro Wizard
Lightning
Tornado
Goblin Hut
Barbarian Barrel
4.4
Avg Elixir
52.2%
Win Rate
1.7%
Usage
Open Deck
#14

Graveyard Beatdown

Beatdown+60%
Evolved Giant Snowball
Hero Bowler
Evolved Witch
Arrows
Minions
Graveyard
Giant
Zappies
4.0
Avg Elixir
50.6%
Win Rate
1.4%
Usage
Open Deck