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Three Musketeers Beatdown

Beatdown
3.9 avg elixir
Evolved Elite Barbarians
UR
9%
WR
50%
Evolved Royal Ghost
UR
8%
WR
51%
Monk
UR
3%
WR
49%
Rage
UR
7%
WR
50%
Three Musketeers
UR
2%
WR
50%
Ice Golem
UR
4%
WR
50%
Archers
UR
1%
WR
50%
Heal Spirit
UR
7%
WR
51%

UR / WR of each card version in Ranked · 7d. Hero and Evo versions are counted separately.

Performance

#1728
Rank
54.3%
Win rate
0.0%
Usage
70
Battles
3.9 average elixir

Ranked ·Last 7 days ·863,794 battles· updated 3h ago

Matchups vs archetypes

Not enough battles to compute matchups yet.

Ranked ·Last 30 days ·1,200,145 battles· updated 4d ago

Deck Analysis

Rule-based, from card roles and elixir. Not AI.

66
/ 100

Heavy deck with strong tower pressure; slow to cycle back to key cards.

  • Attack75
  • Defense62
  • Air62
  • Ground62
  • Cycle53
  • Synergy75
3.9
Average Elixir
8
4-card cycle cost
  • No small spell for swarms (Log, Zap, Arrows…).
  • No big spell (Fireball, Poison, Lightning…).

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Beatdown+23260%
Evolved Baby Dragon
Hero Bowler
Evolved Electro Giant
Electro Wizard
Lightning
Tornado
Goblin Hut
Barbarian Barrel
4.4
Avg Elixir
52.0%
Win Rate
2.3%
Usage
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#6

Golem Beatdown

Beatdown-14%
Evolved Zap
Hero Mini P.E.K.K.A
Evolved Elite Barbarians
Phoenix
Golem
Bomber
Night Witch
Arrows
4.1
Avg Elixir
51.0%
Win Rate
2.0%
Usage
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#14

Goblin Giant Beatdown

Beatdown
Evolved P.E.K.K.A
Evolved Goblin Giant
Vines
Arrows
Skeletons
Bomber
Rage
Ice Spirit
3.1
Avg Elixir
81.0%
Win Rate
0.0%
Usage
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