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Three Musketeers Beatdown

Beatdown
4.4 avg elixir
Evolved Minion Horde
UR
5%
WR
51%
Hero Ice Golem
UR
2%
WR
50%
Evolved Battle Ram
UR
9%
WR
50%
Three Musketeers
UR
3%
WR
50%
Zap
UR
11%
WR
50%
Dark Prince
UR
4%
WR
51%
Bandit
UR
9%
WR
51%
Elixir Collector
UR
6%
WR
50%

UR / WR of each card version in Ranked · 7d. Hero and Evo versions are counted separately.

Performance

#315
Rank
53.4%
Win rate
0.1% +366%
Usage
558
Battles
4.4 average elixir

Ranked ·Last 7 days ·658,335 battles· updated 3h ago

Matchups vs archetypes

  • vs Control67.4% (144)
  • vs Siege62.5% (56)
  • vs Cycle53.7% (108)
  • vs Bridge Spam49.0% (98)
  • vs Beatdown46.4% (196)
  • vs Bait45.0% (40)

Ranked ·Last 30 days ·1,118,642 battles· updated 3h ago

Deck Analysis

Rule-based, from card roles and elixir. Not AI.

84
/ 100

Heavy deck with strong ground defence; slow to cycle back to key cards.

  • Attack90
  • Defense90
  • Air82
  • Ground96
  • Cycle35
  • Synergy90
4.4
Average Elixir
11
4-card cycle cost
  • No big spell (Fireball, Poison, Lightning…).
  • High average elixir (4.4) — slow to cycle.

More Beatdown decks

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Beatdown+60%
Evolved Zap
Hero Mini P.E.K.K.A
Evolved Elite Barbarians
Phoenix
Golem
Bomber
Night Witch
Arrows
4.1
Avg Elixir
51.2%
Win Rate
2.4%
Usage
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#16

Graveyard Beatdown

Beatdown+277%
Evolved Giant Snowball
Hero Bowler
Evolved Witch
Arrows
Minions
Graveyard
Giant
Zappies
4.0
Avg Elixir
51.3%
Win Rate
1.4%
Usage
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#18

Golem Beatdown

Beatdown+30%
Evolved Skeleton Army
Evolved Inferno Dragon
Skeleton King
Miner
Golem
Night Witch
Zap
Goblin Curse
3.8
Avg Elixir
51.6%
Win Rate
1.3%
Usage
Open Deck