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Three Musketeers Beatdown

Beatdown
4.0 avg elixir
Evolved Skeletons
UR
5%
WR
50%
Hero Dark Prince
UR
4%
WR
50%
Evolved Minion Horde
UR
5%
WR
51%
Three Musketeers
UR
3%
WR
50%
Ice Golem
UR
4%
WR
51%
Zap
UR
11%
WR
50%
Miner
UR
5%
WR
50%
Elixir Collector
UR
6%
WR
50%

UR / WR of each card version in Ranked · 7d. Hero and Evo versions are counted separately.

Performance

#540
Rank
57.3%
Win rate
0.0% +34%
Usage
117
Battles
4.0 average elixir

Ranked ·Last 7 days ·705,451 battles· updated 3h ago

Matchups vs archetypes

  • vs Beatdown68.6% (51)
  • vs Control63.8% (47)

Ranked ·Last 30 days ·1,200,145 battles· updated 1d ago

Deck Analysis

Rule-based, from card roles and elixir. Not AI.

87
/ 100

Heavy deck with strong ground defence; slow to cycle back to key cards.

  • Attack90
  • Defense96
  • Air82
  • Ground100
  • Cycle49
  • Synergy90
4.0
Average Elixir
8
4-card cycle cost
  • No big spell (Fireball, Poison, Lightning…).

More Beatdown decks

#5

Golem Beatdown

Beatdown+19%
Evolved Zap
Hero Mini P.E.K.K.A
Evolved Elite Barbarians
Phoenix
Golem
Bomber
Night Witch
Arrows
4.1
Avg Elixir
50.9%
Win Rate
2.4%
Usage
Open Deck
#14

Graveyard Beatdown

Beatdown+98%
Evolved Giant Snowball
Hero Bowler
Evolved Witch
Arrows
Minions
Graveyard
Giant
Zappies
4.0
Avg Elixir
50.3%
Win Rate
1.4%
Usage
Open Deck
#15

Golem Beatdown

Beatdown-5%
Evolved Skeleton Army
Evolved Inferno Dragon
Skeleton King
Miner
Golem
Night Witch
Zap
Goblin Curse
3.8
Avg Elixir
51.4%
Win Rate
1.2%
Usage
Open Deck