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Three Musketeers Beatdown

Beatdown
4.5 avg elixir
Evolved Elite Barbarians
UR
9%
WR
50%
Evolved Knight
UR
3%
WR
51%
Monk
UR
3%
WR
49%
Mother Witch
UR
8%
WR
50%
Elixir Collector
UR
5%
WR
50%
Three Musketeers
UR
3%
WR
50%
Rage
UR
7%
WR
50%
Heal Spirit
UR
8%
WR
50%

UR / WR of each card version in Ranked · 7d. Hero and Evo versions are counted separately.

Performance

#1064
Rank
50.7%
Win rate
0.0% +463%
Usage
298
Battles
4.5 average elixir

Ranked ·Last 7 days ·662,244 battles· updated 46m ago

Matchups vs archetypes

  • vs Siege66.7% (30)
  • vs Cycle65.4% (52)
  • vs Control52.8% (72)
  • vs Bridge Spam46.0% (37)
  • vs Beatdown42.2% (116)

Ranked ·Last 30 days ·1,143,704 battles· updated 45m ago

Deck Analysis

Rule-based, from card roles and elixir. Not AI.

66
/ 100

Heavy deck with well-balanced roles; slow to cycle back to key cards.

  • Attack72
  • Defense70
  • Air62
  • Ground66
  • Cycle31
  • Synergy75
4.5
Average Elixir
10
4-card cycle cost
  • No small spell for swarms (Log, Zap, Arrows…).
  • No big spell (Fireball, Poison, Lightning…).
  • High average elixir (4.5) — slow to cycle.

More Beatdown decks

#4

Golem Beatdown

Beatdown+60%
Evolved Zap
Hero Mini P.E.K.K.A
Evolved Elite Barbarians
Phoenix
Golem
Bomber
Night Witch
Arrows
4.1
Avg Elixir
51.2%
Win Rate
2.5%
Usage
Open Deck
#16

Graveyard Beatdown

Beatdown+258%
Evolved Giant Snowball
Hero Bowler
Evolved Witch
Arrows
Minions
Graveyard
Giant
Zappies
4.0
Avg Elixir
51.3%
Win Rate
1.5%
Usage
Open Deck
#17

Golem Beatdown

Beatdown+32%
Evolved Skeleton Army
Evolved Inferno Dragon
Skeleton King
Miner
Golem
Night Witch
Zap
Goblin Curse
3.8
Avg Elixir
51.6%
Win Rate
1.3%
Usage
Open Deck