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Three Musketeers Beatdown

Beatdown
4.3 avg elixir
Evolved Elite Barbarians
UR
9%
WR
50%
Evolved Archers
UR
4%
WR
50%
Monk
UR
3%
WR
49%
Three Musketeers
UR
3%
WR
50%
Ice Golem
UR
4%
WR
51%
Heal Spirit
UR
8%
WR
50%
Rage
UR
7%
WR
50%
Elixir Collector
UR
5%
WR
50%

UR / WR of each card version in Ranked · 7d. Hero and Evo versions are counted separately.

Performance

#1176
Rank
52.7%
Win rate
0.0% +2170%
Usage
150
Battles
4.3 average elixir

Ranked ·Last 7 days ·662,244 battles· updated 1h ago

Matchups vs archetypes

  • vs Beatdown56.8% (44)
  • vs Control43.9% (41)

Ranked ·Last 30 days ·1,143,704 battles· updated 1h ago

Deck Analysis

Rule-based, from card roles and elixir. Not AI.

66
/ 100

Heavy deck with well-balanced roles; slow to cycle back to key cards.

  • Attack72
  • Defense70
  • Air62
  • Ground66
  • Cycle38
  • Synergy75
4.3
Average Elixir
8
4-card cycle cost
  • No small spell for swarms (Log, Zap, Arrows…).
  • No big spell (Fireball, Poison, Lightning…).
  • High average elixir (4.3) — slow to cycle.

More Beatdown decks

#4

Golem Beatdown

Beatdown+60%
Evolved Zap
Hero Mini P.E.K.K.A
Evolved Elite Barbarians
Phoenix
Golem
Bomber
Night Witch
Arrows
4.1
Avg Elixir
51.2%
Win Rate
2.5%
Usage
Open Deck
#16

Graveyard Beatdown

Beatdown+258%
Evolved Giant Snowball
Hero Bowler
Evolved Witch
Arrows
Minions
Graveyard
Giant
Zappies
4.0
Avg Elixir
51.3%
Win Rate
1.5%
Usage
Open Deck
#17

Golem Beatdown

Beatdown+32%
Evolved Skeleton Army
Evolved Inferno Dragon
Skeleton King
Miner
Golem
Night Witch
Zap
Goblin Curse
3.8
Avg Elixir
51.6%
Win Rate
1.3%
Usage
Open Deck