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Three Musketeers Beatdown

Beatdown
4.3 avg elixir
Evolved Battle Ram
UR
9%
WR
50%
Hero Dark Prince
UR
4%
WR
50%
Evolved Royal Ghost
UR
8%
WR
50%
Three Musketeers
UR
3%
WR
50%
Hunter
UR
2%
WR
49%
Ice Golem
UR
4%
WR
50%
Zap
UR
12%
WR
50%
Elixir Collector
UR
6%
WR
50%

UR / WR of each card version in Ranked · 7d. Hero and Evo versions are counted separately.

Performance

#838
Rank
55.8%
Win rate
0.0% +2940%
Usage
113
Battles
4.3 average elixir

Ranked ·Last 7 days ·741,598 battles· updated 1h ago

Matchups vs archetypes

Not enough battles to compute matchups yet.

Ranked ·Last 30 days ·1,200,145 battles· updated 2d ago

Deck Analysis

Rule-based, from card roles and elixir. Not AI.

82
/ 100

Heavy deck with strong tower pressure; slow to cycle back to key cards.

  • Attack90
  • Defense84
  • Air82
  • Ground87
  • Cycle38
  • Synergy90
4.3
Average Elixir
11
4-card cycle cost
  • No big spell (Fireball, Poison, Lightning…).
  • High average elixir (4.3) — slow to cycle.

More Beatdown decks

#5

Golem Beatdown

Beatdown+9%
Evolved Zap
Hero Mini P.E.K.K.A
Evolved Elite Barbarians
Phoenix
Golem
Bomber
Night Witch
Arrows
4.1
Avg Elixir
50.7%
Win Rate
2.3%
Usage
Open Deck
#12

Electro Giant Beatdown

Beatdown+24979%
Evolved Baby Dragon
Hero Bowler
Evolved Electro Giant
Electro Wizard
Lightning
Tornado
Goblin Hut
Barbarian Barrel
4.4
Avg Elixir
52.7%
Win Rate
1.5%
Usage
Open Deck
#15

Graveyard Beatdown

Beatdown+73%
Evolved Giant Snowball
Hero Bowler
Evolved Witch
Arrows
Minions
Graveyard
Giant
Zappies
4.0
Avg Elixir
50.6%
Win Rate
1.4%
Usage
Open Deck