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Three Musketeers Beatdown

Beatdown
4.3 avg elixir
Evolved Furnace
UR
3%
WR
50%
Hero Berserker
UR
2%
WR
49%
Evolved Elite Barbarians
UR
9%
WR
50%
Three Musketeers
UR
3%
WR
50%
Rune Giant
UR
4%
WR
51%
Rage
UR
7%
WR
50%
Heal Spirit
UR
8%
WR
50%
Elixir Collector
UR
6%
WR
50%

UR / WR of each card version in Ranked · 7d. Hero and Evo versions are counted separately.

Performance

#458
Rank
60.3%
Win rate
0.0% +1586%
Usage
78
Battles
4.3 average elixir

Ranked ·Last 7 days ·658,335 battles· updated 3h ago

Matchups vs archetypes

Not enough battles to compute matchups yet.

Ranked ·Last 30 days ·1,118,642 battles· updated 3h ago

Deck Analysis

Rule-based, from card roles and elixir. Not AI.

63
/ 100

Heavy deck with strong tower pressure; slow to cycle back to key cards.

  • Attack87
  • Defense72
  • Air38
  • Ground62
  • Cycle38
  • Synergy60
4.3
Average Elixir
9
4-card cycle cost
  • Only 1 card(s) can target air units.
  • No small spell for swarms (Log, Zap, Arrows…).
  • No big spell (Fireball, Poison, Lightning…).
  • High average elixir (4.3) — slow to cycle.

More Beatdown decks

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Beatdown+60%
Evolved Zap
Hero Mini P.E.K.K.A
Evolved Elite Barbarians
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Bomber
Night Witch
Arrows
4.1
Avg Elixir
51.2%
Win Rate
2.4%
Usage
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#16

Graveyard Beatdown

Beatdown+277%
Evolved Giant Snowball
Hero Bowler
Evolved Witch
Arrows
Minions
Graveyard
Giant
Zappies
4.0
Avg Elixir
51.3%
Win Rate
1.4%
Usage
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#18

Golem Beatdown

Beatdown+30%
Evolved Skeleton Army
Evolved Inferno Dragon
Skeleton King
Miner
Golem
Night Witch
Zap
Goblin Curse
3.8
Avg Elixir
51.6%
Win Rate
1.3%
Usage
Open Deck