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Three Musketeers Beatdown

Beatdown
4.6 avg elixir
Evolved Wizard
UR
4%
WR
50%
Evolved Elite Barbarians
UR
9%
WR
50%
Monk
UR
3%
WR
49%
Battle Healer
UR
1%
WR
48%
Barbarians
UR
1%
WR
51%
Heal Spirit
UR
8%
WR
50%
Three Musketeers
UR
3%
WR
50%
Rage
UR
7%
WR
50%

UR / WR of each card version in Ranked · 7d. Hero and Evo versions are counted separately.

Performance

#1571
Rank
52.6%
Win rate
0.0% -52%
Usage
95
Battles
4.6 average elixir

Ranked ·Last 7 days ·662,244 battles· updated 48m ago

Matchups vs archetypes

  • vs Beatdown55.2% (58)
  • vs Cycle53.8% (39)
  • vs Control50.9% (57)

Ranked ·Last 30 days ·1,143,704 battles· updated 47m ago

Deck Analysis

Rule-based, from card roles and elixir. Not AI.

66
/ 100

Heavy deck with strong tower pressure; slow to cycle back to key cards.

  • Attack75
  • Defense68
  • Air62
  • Ground71
  • Cycle27
  • Synergy75
4.6
Average Elixir
12
4-card cycle cost
  • No small spell for swarms (Log, Zap, Arrows…).
  • No big spell (Fireball, Poison, Lightning…).
  • High average elixir (4.6) — slow to cycle.

More Beatdown decks

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Beatdown+60%
Evolved Zap
Hero Mini P.E.K.K.A
Evolved Elite Barbarians
Phoenix
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Bomber
Night Witch
Arrows
4.1
Avg Elixir
51.2%
Win Rate
2.5%
Usage
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#16

Graveyard Beatdown

Beatdown+258%
Evolved Giant Snowball
Hero Bowler
Evolved Witch
Arrows
Minions
Graveyard
Giant
Zappies
4.0
Avg Elixir
51.3%
Win Rate
1.5%
Usage
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#17

Golem Beatdown

Beatdown+32%
Evolved Skeleton Army
Evolved Inferno Dragon
Skeleton King
Miner
Golem
Night Witch
Zap
Goblin Curse
3.8
Avg Elixir
51.6%
Win Rate
1.3%
Usage
Open Deck