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Three Musketeers Beatdown

Beatdown
4.5 avg elixir
Evolved Battle Ram
UR
9%
WR
50%
Evolved Elite Barbarians
UR
9%
WR
50%
Golden Knight
UR
7%
WR
49%
Zap
UR
11%
WR
50%
Heal Spirit
UR
8%
WR
50%
Dark Prince
UR
4%
WR
51%
Three Musketeers
UR
3%
WR
50%
Elixir Collector
UR
5%
WR
50%

UR / WR of each card version in Ranked · 7d. Hero and Evo versions are counted separately.

Performance

#1094
Rank
56.8%
Win rate
0.0% -49%
Usage
74
Battles
4.5 average elixir

Ranked ·Last 7 days ·662,244 battles· updated 48m ago

Matchups vs archetypes

  • vs Cycle73.3% (30)
  • vs Control56.3% (32)
  • vs Beatdown48.9% (45)

Ranked ·Last 30 days ·1,143,704 battles· updated 47m ago

Deck Analysis

Rule-based, from card roles and elixir. Not AI.

78
/ 100

Heavy deck with strong tower pressure; slow to cycle back to key cards.

  • Attack90
  • Defense84
  • Air62
  • Ground87
  • Cycle31
  • Synergy90
4.5
Average Elixir
11
4-card cycle cost
  • No big spell (Fireball, Poison, Lightning…).
  • High average elixir (4.5) — slow to cycle.

More Beatdown decks

#4

Golem Beatdown

Beatdown+60%
Evolved Zap
Hero Mini P.E.K.K.A
Evolved Elite Barbarians
Phoenix
Golem
Bomber
Night Witch
Arrows
4.1
Avg Elixir
51.2%
Win Rate
2.5%
Usage
Open Deck
#16

Graveyard Beatdown

Beatdown+258%
Evolved Giant Snowball
Hero Bowler
Evolved Witch
Arrows
Minions
Graveyard
Giant
Zappies
4.0
Avg Elixir
51.3%
Win Rate
1.5%
Usage
Open Deck
#17

Golem Beatdown

Beatdown+32%
Evolved Skeleton Army
Evolved Inferno Dragon
Skeleton King
Miner
Golem
Night Witch
Zap
Goblin Curse
3.8
Avg Elixir
51.6%
Win Rate
1.3%
Usage
Open Deck