Skip to content

Three Musketeers Siege

Siege
4.8 avg elixir
Evolved Dart Goblin
UR
2%
WR
50%
Evolved Mortar
UR
6%
WR
51%
Elixir Collector
UR
6%
WR
50%
Royal Recruits
UR
0%
WR
47%
Hog Rider
UR
8%
WR
49%
Suspicious Bush
UR
2%
WR
51%
Three Musketeers
UR
3%
WR
50%
Vines
UR
6%
WR
49%

UR / WR of each card version in Ranked · 7d. Hero and Evo versions are counted separately.

Performance

Not enough data in this mode yet.

4.8 average elixir

Ranked ·Last 7 days ·658,335 battles· updated 4h ago

Matchups vs archetypes

Not enough battles to compute matchups yet.

Ranked ·Last 30 days ·1,118,642 battles· updated 4h ago

Deck Analysis

Rule-based, from card roles and elixir. Not AI.

68
/ 100

Heavy deck with strong air defence; slow to cycle back to key cards.

  • Attack77
  • Defense63
  • Air82
  • Ground64
  • Cycle20
  • Synergy80
4.8
Average Elixir
12
4-card cycle cost
  • No big spell (Fireball, Poison, Lightning…).
  • High average elixir (4.8) — slow to cycle.

More Siege decks

#3

Mortar Siege

Siege+87%
Evolved Mortar
Evolved Minion Horde
Goblinstein
Cannon Cart
Mother Witch
Fireball
Goblin Gang
Barbarian Barrel
4.0
Avg Elixir
51.9%
Win Rate
2.5%
Usage
Open Deck
#9

Mortar Siege

Siege+14%
Evolved Skeleton Barrel
Hero Ice Wizard
Evolved Mortar
Cannon Cart
Fireball
Minions
Rascals
Barbarian Barrel
3.6
Avg Elixir
51.4%
Win Rate
1.8%
Usage
Open Deck
#11

X-Bow Siege

Siege+9%
Evolved Tesla
Hero Knight
Evolved Archers
Skeletons
The Log
Fireball
X-Bow
Electro Spirit
3.0
Avg Elixir
50.5%
Win Rate
1.8%
Usage
Open Deck