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Balloon Beatdown

Beatdown
3.6 avg elixir
Evolved Skeleton Army
UR
8%
WR
51%
Hero Balloon
UR
3%
WR
50%
Evolved Minion Horde
UR
5%
WR
51%
Giant
UR
4%
WR
51%
Minions
UR
7%
WR
50%
Freeze
UR
4%
WR
50%
Skeletons
UR
20%
WR
50%
Arrows
UR
21%
WR
50%

UR / WR of each card version in Ranked · 7d. Hero and Evo versions are counted separately.

Performance

#1263
Rank
50.7%
Win rate
0.0% +29%
Usage
211
Battles
3.6 average elixir

Ranked ·Last 7 days ·662,244 battles· updated 1h ago

Matchups vs archetypes

  • vs Bridge Spam64.9% (37)
  • vs Cycle57.7% (52)
  • vs Beatdown55.7% (97)
  • vs Control45.0% (80)

Ranked ·Last 30 days ·1,143,704 battles· updated 1h ago

Deck Analysis

Rule-based, from card roles and elixir. Not AI.

73
/ 100

Mid-weight deck with strong tower pressure.

  • Attack87
  • Defense59
  • Air82
  • Ground61
  • Cycle64
  • Synergy80
3.6
Average Elixir
10
4-card cycle cost
  • No big spell (Fireball, Poison, Lightning…).

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Arrows
4.1
Avg Elixir
51.2%
Win Rate
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Usage
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#16

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Beatdown+258%
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Arrows
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Graveyard
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Zappies
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Avg Elixir
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Win Rate
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Usage
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#17

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Beatdown+32%
Evolved Skeleton Army
Evolved Inferno Dragon
Skeleton King
Miner
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Night Witch
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Avg Elixir
51.6%
Win Rate
1.3%
Usage
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