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Balloon Beatdown

Beatdown
3.9 avg elixir
Evolved Minion Horde
UR
5%
WR
51%
Hero Balloon
UR
3%
WR
50%
Evolved Skeleton Army
UR
8%
WR
51%
Archers
UR
1%
WR
49%
Freeze
UR
4%
WR
50%
Giant
UR
4%
WR
51%
Minions
UR
7%
WR
50%
Arrows
UR
21%
WR
50%

UR / WR of each card version in Ranked · 7d. Hero and Evo versions are counted separately.

Performance

#1035
Rank
54.3%
Win rate
0.0% +43%
Usage
129
Battles
3.9 average elixir

Ranked ·Last 7 days ·658,335 battles· updated 5h ago

Matchups vs archetypes

  • vs Beatdown59.2% (49)
  • vs Control56.3% (48)
  • vs Cycle55.0% (40)

Ranked ·Last 30 days ·1,118,642 battles· updated 5h ago

Deck Analysis

Rule-based, from card roles and elixir. Not AI.

73
/ 100

Heavy deck with strong air defence; slow to cycle back to key cards.

  • Attack87
  • Defense59
  • Air92
  • Ground61
  • Cycle53
  • Synergy80
3.9
Average Elixir
12
4-card cycle cost
  • No big spell (Fireball, Poison, Lightning…).

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4.1
Avg Elixir
51.2%
Win Rate
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Usage
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#16

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Beatdown+277%
Evolved Giant Snowball
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Arrows
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Avg Elixir
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Win Rate
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Usage
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#18

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Beatdown+30%
Evolved Skeleton Army
Evolved Inferno Dragon
Skeleton King
Miner
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Night Witch
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Avg Elixir
51.6%
Win Rate
1.3%
Usage
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