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Balloon Control

Control
3.5 avg elixir
Evolved Minion Horde
UR
5%
WR
51%
Hero Balloon
UR
3%
WR
50%
Evolved Skeleton Army
UR
8%
WR
51%
Miner
UR
6%
WR
50%
Dart Goblin
UR
7%
WR
50%
Electro Wizard
UR
10%
WR
50%
Minions
UR
7%
WR
50%
Zap
UR
11%
WR
50%

UR / WR of each card version in Ranked · 7d. Hero and Evo versions are counted separately.

Performance

#1310
Rank
49.8%
Win rate
0.0% +403%
Usage
255
Battles
3.5 average elixir

Ranked ·Last 7 days ·658,335 battles· updated 5h ago

Matchups vs archetypes

  • vs Beatdown57.5% (80)
  • vs Cycle53.1% (49)
  • vs Control49.3% (75)
  • vs Bridge Spam43.8% (32)

Ranked ·Last 30 days ·1,118,642 battles· updated 5h ago

Deck Analysis

Rule-based, from card roles and elixir. Not AI.

75
/ 100

Mid-weight deck with strong air defence; struggles to hold big pushes.

  • Attack87
  • Defense54
  • Air97
  • Ground61
  • Cycle67
  • Synergy80
3.5
Average Elixir
11
4-card cycle cost
  • No big spell (Fireball, Poison, Lightning…).

More Control decks

#13

Graveyard Control

Control+139%
Evolved Baby Dragon
Hero Bowler
Evolved Knight
Graveyard
Poison
Electro Wizard
Goblin Hut
Barbarian Barrel
3.9
Avg Elixir
84.8%
Win Rate
0.0%
Usage
Open Deck
#17

Minion Giant Control

Control+63%
Evolved Archers
Hero Ice Wizard
Evolved Tesla
Lightning
Knight
Minion Giant
Skeletons
Barbarian Barrel
3.3
Avg Elixir
51.5%
Win Rate
1.4%
Usage
Open Deck
#23

Royal Giant Control

Control
Evolved Royal Giant
Evolved Witch
Monk
Fisherman
Hunter
Skeletons
Barbarian Barrel
Fireball
3.8
Avg Elixir
81.8%
Win Rate
0.0%
Usage
Open Deck