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Balloon Control

Control
5.0 avg elixir
Evolved Mega Knight
UR
3%
WR
49%
Hero Balloon
UR
3%
WR
50%
Evolved Elite Barbarians
UR
9%
WR
50%
Skeleton Army
UR
2%
WR
48%
Wizard
UR
0%
WR
44%
Freeze
UR
4%
WR
50%
Electro Wizard
UR
10%
WR
50%
Sparky
UR
7%
WR
50%

UR / WR of each card version in Ranked · 7d. Hero and Evo versions are counted separately.

Performance

Not enough data in this mode yet.

5.0 average elixir

Ranked ·Last 7 days ·658,335 battles· updated 5h ago

Matchups vs archetypes

  • vs Beatdown62.9% (35)
  • vs Control45.2% (62)
  • vs Cycle43.3% (30)

Ranked ·Last 30 days ·1,118,642 battles· updated 5h ago

Deck Analysis

Rule-based, from card roles and elixir. Not AI.

60
/ 100

Heavy deck with strong tower pressure; slow to cycle back to key cards.

  • Attack78
  • Defense60
  • Air62
  • Ground55
  • Cycle20
  • Synergy65
5.0
Average Elixir
16
4-card cycle cost
  • No small spell for swarms (Log, Zap, Arrows…).
  • No big spell (Fireball, Poison, Lightning…).
  • High average elixir (5) — slow to cycle.

More Control decks

#13

Graveyard Control

Control+139%
Evolved Baby Dragon
Hero Bowler
Evolved Knight
Graveyard
Poison
Electro Wizard
Goblin Hut
Barbarian Barrel
3.9
Avg Elixir
84.8%
Win Rate
0.0%
Usage
Open Deck
#17

Minion Giant Control

Control+63%
Evolved Archers
Hero Ice Wizard
Evolved Tesla
Lightning
Knight
Minion Giant
Skeletons
Barbarian Barrel
3.3
Avg Elixir
51.5%
Win Rate
1.4%
Usage
Open Deck
#23

Royal Giant Control

Control
Evolved Royal Giant
Evolved Witch
Monk
Fisherman
Hunter
Skeletons
Barbarian Barrel
Fireball
3.8
Avg Elixir
81.8%
Win Rate
0.0%
Usage
Open Deck