Skip to content

Elixir Golem Beatdown

Beatdown
3.9 avg elixir
Evolved Skeleton Army
UR
8%
WR
51%
Evolved Electro Dragon
UR
3%
WR
50%
Golden Knight
UR
6%
WR
49%
Elixir Golem
UR
3%
WR
50%
Battle Healer
UR
1%
WR
50%
Tornado
UR
16%
WR
50%
Baby Dragon
UR
2%
WR
50%
Ronin
UR
4%
WR
49%

UR / WR of each card version in Ranked · 7d. Hero and Evo versions are counted separately.

Performance

#1172
Rank
52.4%
Win rate
0.0%
Usage
168
Battles
3.9 average elixir

Ranked ·Last 7 days ·775,776 battles· updated 5h ago

Matchups vs archetypes

  • vs Control57.6% (33)
  • vs Beatdown52.4% (42)

Ranked ·Last 30 days ·1,200,145 battles· updated 2d ago

Deck Analysis

Rule-based, from card roles and elixir. Not AI.

80
/ 100

Heavy deck with well-balanced roles; slow to cycle back to key cards.

  • Attack78
  • Defense80
  • Air82
  • Ground84
  • Cycle53
  • Synergy90
3.9
Average Elixir
13
4-card cycle cost
  • No big spell (Fireball, Poison, Lightning…).

More Beatdown decks

#5

Golem Beatdown

Beatdown+3%
Evolved Zap
Hero Mini P.E.K.K.A
Evolved Elite Barbarians
Phoenix
Golem
Bomber
Night Witch
Arrows
4.1
Avg Elixir
50.7%
Win Rate
2.2%
Usage
Open Deck
#10

Electro Giant Beatdown

Beatdown+27284%
Evolved Baby Dragon
Hero Bowler
Evolved Electro Giant
Electro Wizard
Lightning
Tornado
Goblin Hut
Barbarian Barrel
4.4
Avg Elixir
52.4%
Win Rate
1.6%
Usage
Open Deck
#16

Graveyard Beatdown

Beatdown+64%
Evolved Giant Snowball
Hero Bowler
Evolved Witch
Arrows
Minions
Graveyard
Giant
Zappies
4.0
Avg Elixir
50.6%
Win Rate
1.4%
Usage
Open Deck