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Giant Beatdown

Beatdown
4.6 avg elixir
Evolved Wizard
UR
4%
WR
50%
Hero Giant
UR
5%
WR
51%
Evolved Minion Horde
UR
5%
WR
51%
Sparky
UR
7%
WR
50%
Dark Prince
UR
4%
WR
51%
Rage
UR
7%
WR
50%
Elixir Collector
UR
6%
WR
50%
Mini P.E.K.K.A
UR
5%
WR
50%

UR / WR of each card version in Ranked · 7d. Hero and Evo versions are counted separately.

Performance

#121
Rank
54.6%
Win rate
0.2% -15%
Usage
1,166
Battles
4.6 average elixir

Ranked ·Last 7 days ·658,335 battles· updated 3h ago

Matchups vs archetypes

  • vs Bridge Spam60.6% (254)
  • vs Beatdown54.9% (623)
  • vs Siege53.8% (158)
  • vs Air Beatdown53.1% (64)
  • vs Control52.4% (475)
  • vs Cycle49.8% (412)
  • vs Bait42.3% (123)

Ranked ·Last 30 days ·1,118,642 battles· updated 3h ago

Deck Analysis

Rule-based, from card roles and elixir. Not AI.

75
/ 100

Heavy deck with solid defence; slow to cycle back to key cards.

  • Attack78
  • Defense95
  • Air62
  • Ground91
  • Cycle27
  • Synergy75
4.6
Average Elixir
15
4-card cycle cost
  • No small spell for swarms (Log, Zap, Arrows…).
  • No big spell (Fireball, Poison, Lightning…).
  • High average elixir (4.6) — slow to cycle.

More Beatdown decks

#5

Golem Beatdown

Beatdown+60%
Evolved Zap
Hero Mini P.E.K.K.A
Evolved Elite Barbarians
Phoenix
Golem
Bomber
Night Witch
Arrows
4.1
Avg Elixir
51.2%
Win Rate
2.4%
Usage
Open Deck
#16

Graveyard Beatdown

Beatdown+277%
Evolved Giant Snowball
Hero Bowler
Evolved Witch
Arrows
Minions
Graveyard
Giant
Zappies
4.0
Avg Elixir
51.3%
Win Rate
1.4%
Usage
Open Deck
#18

Golem Beatdown

Beatdown+30%
Evolved Skeleton Army
Evolved Inferno Dragon
Skeleton King
Miner
Golem
Night Witch
Zap
Goblin Curse
3.8
Avg Elixir
51.6%
Win Rate
1.3%
Usage
Open Deck