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Giant Beatdown

Beatdown
3.8 avg elixir
Evolved Archers
UR
4%
WR
50%
Hero Giant
UR
5%
WR
51%
Evolved Musketeer
UR
3%
WR
49%
Vines
UR
6%
WR
49%
Bowler
UR
3%
WR
50%
Dark Prince
UR
4%
WR
51%
Guards
UR
3%
WR
50%
Arrows
UR
21%
WR
50%

UR / WR of each card version in Ranked · 7d. Hero and Evo versions are counted separately.

Performance

#1243
Rank
51.3%
Win rate
0.0% +266%
Usage
193
Battles
3.8 average elixir

Ranked ·Last 7 days ·658,335 battles· updated 5h ago

Matchups vs archetypes

  • vs Control60.6% (66)
  • vs Beatdown44.1% (59)
  • vs Cycle42.2% (45)

Ranked ·Last 30 days ·1,118,642 battles· updated 5h ago

Deck Analysis

Rule-based, from card roles and elixir. Not AI.

78
/ 100

Mid-weight deck with strong air defence.

  • Attack78
  • Defense70
  • Air92
  • Ground72
  • Cycle56
  • Synergy90
3.8
Average Elixir
12
4-card cycle cost
  • No big spell (Fireball, Poison, Lightning…).

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Beatdown+60%
Evolved Zap
Hero Mini P.E.K.K.A
Evolved Elite Barbarians
Phoenix
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Bomber
Night Witch
Arrows
4.1
Avg Elixir
51.2%
Win Rate
2.4%
Usage
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#16

Graveyard Beatdown

Beatdown+277%
Evolved Giant Snowball
Hero Bowler
Evolved Witch
Arrows
Minions
Graveyard
Giant
Zappies
4.0
Avg Elixir
51.3%
Win Rate
1.4%
Usage
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#18

Golem Beatdown

Beatdown+30%
Evolved Skeleton Army
Evolved Inferno Dragon
Skeleton King
Miner
Golem
Night Witch
Zap
Goblin Curse
3.8
Avg Elixir
51.6%
Win Rate
1.3%
Usage
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