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Giant Beatdown

Beatdown
4.6 avg elixir
Evolved Witch
UR
8%
WR
50%
Hero Giant
UR
5%
WR
51%
Evolved Minion Horde
UR
5%
WR
51%
Arrows
UR
22%
WR
50%
Mini P.E.K.K.A
UR
5%
WR
50%
Skeleton Army
UR
2%
WR
49%
Lightning
UR
13%
WR
50%
Sparky
UR
6%
WR
50%

UR / WR of each card version in Ranked · 7d. Hero and Evo versions are counted separately.

Performance

#979
Rank
56.3%
Win rate
0.0%
Usage
87
Battles
4.6 average elixir

Ranked ·Last 7 days ·741,598 battles· updated 5h ago

Matchups vs archetypes

  • vs Beatdown73.3% (30)

Ranked ·Last 30 days ·1,200,145 battles· updated 2d ago

Deck Analysis

Rule-based, from card roles and elixir. Not AI.

80
/ 100

Heavy deck with well-balanced roles; slow to cycle back to key cards.

  • Attack86
  • Defense76
  • Air82
  • Ground81
  • Cycle27
  • Synergy100
4.6
Average Elixir
15
4-card cycle cost
  • High average elixir (4.6) — slow to cycle.

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Beatdown+9%
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Hero Mini P.E.K.K.A
Evolved Elite Barbarians
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Bomber
Night Witch
Arrows
4.1
Avg Elixir
50.7%
Win Rate
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Usage
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#12

Electro Giant Beatdown

Beatdown+24979%
Evolved Baby Dragon
Hero Bowler
Evolved Electro Giant
Electro Wizard
Lightning
Tornado
Goblin Hut
Barbarian Barrel
4.4
Avg Elixir
52.7%
Win Rate
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Usage
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#15

Graveyard Beatdown

Beatdown+73%
Evolved Giant Snowball
Hero Bowler
Evolved Witch
Arrows
Minions
Graveyard
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Zappies
4.0
Avg Elixir
50.6%
Win Rate
1.4%
Usage
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