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Giant Beatdown

Beatdown
3.9 avg elixir
Evolved Skeleton Army
UR
8%
WR
51%
Hero Giant
UR
5%
WR
51%
Evolved Minion Horde
UR
5%
WR
51%
Goblin Gang
UR
8%
WR
50%
Sparky
UR
6%
WR
50%
Arrows
UR
22%
WR
50%
Zap
UR
12%
WR
50%
Mini P.E.K.K.A
UR
5%
WR
50%

UR / WR of each card version in Ranked · 7d. Hero and Evo versions are counted separately.

Performance

#1356
Rank
52.7%
Win rate
0.0% +853%
Usage
131
Battles
3.9 average elixir

Ranked ·Last 7 days ·807,774 battles· updated 4m ago

Matchups vs archetypes

Not enough battles to compute matchups yet.

Ranked ·Last 30 days ·1,200,145 battles· updated 2d ago

Deck Analysis

Rule-based, from card roles and elixir. Not AI.

80
/ 100

Heavy deck with strong air defence; slow to cycle back to key cards.

  • Attack78
  • Defense76
  • Air92
  • Ground81
  • Cycle53
  • Synergy90
3.9
Average Elixir
11
4-card cycle cost
  • No big spell (Fireball, Poison, Lightning…).

More Beatdown decks

#5

Golem Beatdown

Beatdown-1%
Evolved Zap
Hero Mini P.E.K.K.A
Evolved Elite Barbarians
Phoenix
Golem
Bomber
Night Witch
Arrows
4.1
Avg Elixir
50.9%
Win Rate
2.1%
Usage
Open Deck
#6

Electro Giant Beatdown

Beatdown+32920%
Evolved Baby Dragon
Hero Bowler
Evolved Electro Giant
Electro Wizard
Lightning
Tornado
Goblin Hut
Barbarian Barrel
4.4
Avg Elixir
51.9%
Win Rate
1.8%
Usage
Open Deck
#14

Graveyard Beatdown

Beatdown+50%
Evolved Giant Snowball
Hero Bowler
Evolved Witch
Arrows
Minions
Graveyard
Giant
Zappies
4.0
Avg Elixir
50.6%
Win Rate
1.3%
Usage
Open Deck