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Goblin Drill Control

Control
3.1 avg elixir
Evolved Dart Goblin
UR
2%
WR
49%
Evolved Skeleton Army
UR
8%
WR
51%
Skeleton King
UR
3%
WR
51%
Cannon
UR
4%
WR
49%
Fireball
UR
22%
WR
50%
Goblin Drill
UR
1%
WR
48%
The Log
UR
19%
WR
50%
Wall Breakers
UR
3%
WR
50%

UR / WR of each card version in Ranked · 7d. Hero and Evo versions are counted separately.

Performance

#1260
Rank
56.2%
Win rate
0.0% -24%
Usage
73
Battles
3.1 average elixir

Ranked ·Last 7 days ·795,074 battles· updated 2h ago

Matchups vs archetypes

  • vs Control54.8% (31)
  • vs Beatdown51.2% (41)

Ranked ·Last 30 days ·1,200,145 battles· updated 2d ago

Deck Analysis

Rule-based, from card roles and elixir. Not AI.

79
/ 100

Mid-weight deck with strong tower pressure; vulnerable to air-heavy decks.

  • Attack98
  • Defense80
  • Air38
  • Ground84
  • Cycle82
  • Synergy85
3.1
Average Elixir
10
4-card cycle cost
  • Only 1 card(s) can target air units.

More Control decks

#26

Graveyard Control

Control+16%
Evolved Baby Dragon
Hero Bowler
Evolved Knight
Graveyard
Poison
Electro Wizard
Goblin Hut
Barbarian Barrel
3.9
Avg Elixir
72.3%
Win Rate
0.0%
Usage
Open Deck
#27

Hog Rider Control

Control
Evolved Minion Horde
Hero Valkyrie
Hero Ice Wizard
Hog Rider
Miner
Barbarians
Princess
Freeze
3.9
Avg Elixir
75.3%
Win Rate
0.0%
Usage
Open Deck
#28

Hog Rider Control

Control±0%
Evolved Knight
Hero Goblins
Evolved Ice Spirit
Tornado
Rocket
The Log
Executioner
Hog Rider
3.3
Avg Elixir
74.1%
Win Rate
0.0%
Usage
Open Deck