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Goblin Drill Cycle

Cycle
2.6 avg elixir
Evolved Cannon
UR
8%
WR
50%
Evolved Wall Breakers
UR
2%
WR
50%
Mighty Miner
UR
4%
WR
49%
Fireball
UR
22%
WR
50%
Fire Spirit
UR
2%
WR
48%
Goblin Drill
UR
1%
WR
48%
The Log
UR
18%
WR
50%
Skeletons
UR
20%
WR
50%

UR / WR of each card version in Ranked · 7d. Hero and Evo versions are counted separately.

Performance

#2277
Rank
43.1%
Win rate
0.0% -46%
Usage
160
Battles
2.6 average elixir

Ranked ·Last 7 days ·662,244 battles· updated 46m ago

Matchups vs archetypes

  • vs Siege62.5% (32)
  • vs Cycle50.0% (58)
  • vs Control46.2% (93)
  • vs Beatdown43.4% (106)

Ranked ·Last 30 days ·1,143,704 battles· updated 45m ago

Deck Analysis

Rule-based, from card roles and elixir. Not AI.

81
/ 100

Fast-cycle deck with quick rotation; vulnerable to air-heavy decks.

  • Attack98
  • Defense80
  • Air38
  • Ground84
  • Cycle100
  • Synergy85
2.6
Average Elixir
6
4-card cycle cost
  • Only 1 card(s) can target air units.

More Cycle decks

#2

Hog Rider Cycle

Cycle+42%
Evolved Cannon
Hero Musketeer
Evolved Skeletons
Ice Golem
Hog Rider
Fireball
Ice Spirit
The Log
2.6
Avg Elixir
51.1%
Win Rate
2.6%
Usage
Open Deck
#5

Royal Hogs Cycle

Cycle+27%
Evolved Royal Hogs
Evolved Cannon
Archer Queen
Earthquake
Skeletons
Ice Spirit
Royal Delivery
The Log
2.9
Avg Elixir
50.3%
Win Rate
2.5%
Usage
Open Deck
#7

Minion Giant Cycle

Cycle-6%
Evolved Bats
Evolved Cannon
Little Prince
Minion Giant
Barbarian Barrel
Skeletons
Poison
Rune Giant
2.9
Avg Elixir
51.4%
Win Rate
1.9%
Usage
Open Deck