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Goblin Drill Cycle

Cycle
3.0 avg elixir
Evolved Cannon
UR
8%
WR
50%
Evolved Furnace
UR
3%
WR
50%
Mighty Miner
UR
4%
WR
49%
Berserker
UR
1%
WR
50%
Poison
UR
10%
WR
49%
The Log
UR
18%
WR
50%
Goblin Drill
UR
1%
WR
48%
Skeletons
UR
20%
WR
50%

UR / WR of each card version in Ranked · 7d. Hero and Evo versions are counted separately.

Performance

#451
Rank
57.7%
Win rate
0.0% +463%
Usage
130
Battles
3.0 average elixir

Ranked ·Last 7 days ·658,335 battles· updated 4h ago

Matchups vs archetypes

  • vs Beatdown70.7% (41)
  • vs Control43.9% (41)

Ranked ·Last 30 days ·1,118,642 battles· updated 4h ago

Deck Analysis

Rule-based, from card roles and elixir. Not AI.

81
/ 100

Fast-cycle deck with strong ground defence; vulnerable to air-heavy decks.

  • Attack86
  • Defense90
  • Air38
  • Ground96
  • Cycle85
  • Synergy85
3.0
Average Elixir
8
4-card cycle cost
  • Only 1 card(s) can target air units.

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#2

Hog Rider Cycle

Cycle+39%
Evolved Cannon
Hero Musketeer
Evolved Skeletons
Ice Golem
Hog Rider
Fireball
Ice Spirit
The Log
2.6
Avg Elixir
51.2%
Win Rate
2.6%
Usage
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#4

Royal Hogs Cycle

Cycle+28%
Evolved Royal Hogs
Evolved Cannon
Archer Queen
Earthquake
Skeletons
Ice Spirit
Royal Delivery
The Log
2.9
Avg Elixir
50.2%
Win Rate
2.5%
Usage
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#7

Minion Giant Cycle

Cycle+1%
Evolved Bats
Evolved Cannon
Little Prince
Minion Giant
Barbarian Barrel
Skeletons
Poison
Rune Giant
2.9
Avg Elixir
51.8%
Win Rate
2.0%
Usage
Open Deck