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Goblin Giant Beatdown

Beatdown
4.0 avg elixir
Evolved Goblin Giant
UR
2%
WR
51%
Hero Mega Minion
UR
4%
WR
50%
Evolved Elite Barbarians
UR
9%
WR
50%
Skeleton Army
UR
2%
WR
48%
Zap
UR
11%
WR
50%
Sparky
UR
6%
WR
50%
Dark Prince
UR
4%
WR
51%
Rage
UR
7%
WR
50%

UR / WR of each card version in Ranked · 7d. Hero and Evo versions are counted separately.

Performance

#1771
Rank
47.5%
Win rate
0.0% +252%
Usage
219
Battles
4.0 average elixir

Ranked ·Last 7 days ·662,244 battles· updated 46m ago

Matchups vs archetypes

  • vs Cycle58.5% (41)
  • vs Beatdown53.1% (81)
  • vs Bridge Spam51.2% (43)
  • vs Control36.2% (58)

Ranked ·Last 30 days ·1,143,704 battles· updated 45m ago

Deck Analysis

Rule-based, from card roles and elixir. Not AI.

76
/ 100

Heavy deck with well-balanced roles; slow to cycle back to key cards.

  • Attack78
  • Defense70
  • Air82
  • Ground72
  • Cycle49
  • Synergy90
4.0
Average Elixir
10
4-card cycle cost
  • No big spell (Fireball, Poison, Lightning…).

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Beatdown+60%
Evolved Zap
Hero Mini P.E.K.K.A
Evolved Elite Barbarians
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Bomber
Night Witch
Arrows
4.1
Avg Elixir
51.2%
Win Rate
2.5%
Usage
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#16

Graveyard Beatdown

Beatdown+258%
Evolved Giant Snowball
Hero Bowler
Evolved Witch
Arrows
Minions
Graveyard
Giant
Zappies
4.0
Avg Elixir
51.3%
Win Rate
1.5%
Usage
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#17

Golem Beatdown

Beatdown+32%
Evolved Skeleton Army
Evolved Inferno Dragon
Skeleton King
Miner
Golem
Night Witch
Zap
Goblin Curse
3.8
Avg Elixir
51.6%
Win Rate
1.3%
Usage
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