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Goblin Giant Beatdown

Beatdown
3.9 avg elixir
Evolved Zap
UR
13%
WR
51%
Hero Electro Wizard
UR
3%
WR
49%
Evolved Elite Barbarians
UR
9%
WR
50%
Goblin Giant
UR
0%
WR
50%
Dark Prince
UR
4%
WR
51%
Sparky
UR
7%
WR
50%
Rage
UR
7%
WR
50%
Heal Spirit
UR
8%
WR
50%

UR / WR of each card version in Ranked · 7d. Hero and Evo versions are counted separately.

Performance

#653
Rank
53.5%
Win rate
0.0% -52%
Usage
256
Battles
3.9 average elixir

Ranked ·Last 7 days ·658,335 battles· updated 5h ago

Matchups vs archetypes

  • vs Beatdown58.2% (182)
  • vs Cycle54.6% (97)
  • vs Bridge Spam50.7% (73)
  • vs Control50.3% (141)
  • vs Siege45.0% (40)
  • vs Bait33.3% (39)

Ranked ·Last 30 days ·1,118,642 battles· updated 5h ago

Deck Analysis

Rule-based, from card roles and elixir. Not AI.

73
/ 100

Heavy deck with well-balanced roles; slow to cycle back to key cards.

  • Attack78
  • Defense64
  • Air82
  • Ground63
  • Cycle53
  • Synergy90
3.9
Average Elixir
9
4-card cycle cost
  • No big spell (Fireball, Poison, Lightning…).

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Bomber
Night Witch
Arrows
4.1
Avg Elixir
51.2%
Win Rate
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Usage
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#16

Graveyard Beatdown

Beatdown+277%
Evolved Giant Snowball
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Evolved Witch
Arrows
Minions
Graveyard
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Zappies
4.0
Avg Elixir
51.3%
Win Rate
1.4%
Usage
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#18

Golem Beatdown

Beatdown+30%
Evolved Skeleton Army
Evolved Inferno Dragon
Skeleton King
Miner
Golem
Night Witch
Zap
Goblin Curse
3.8
Avg Elixir
51.6%
Win Rate
1.3%
Usage
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