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Goblins Cycle

Cycle
1.6 avg elixir
Goblins
UR
1%
WR
49%
Skeletons
UR
20%
WR
50%
Bats
UR
2%
WR
48%
Fire Spirit
UR
2%
WR
48%
Bomber
UR
4%
WR
50%
Spear Goblins
UR
1%
WR
50%
Zap
UR
11%
WR
50%
Electro Spirit
UR
11%
WR
49%

UR / WR of each card version in Ranked · 7d. Hero and Evo versions are counted separately.

Performance

Not enough data in this mode yet.

1.6 average elixir

Ranked ·Last 7 days ·658,335 battles· updated 5h ago

Matchups vs archetypes

Not enough battles to compute matchups yet.

Ranked ·Last 30 days ·1,118,642 battles· updated 5h ago

Deck Analysis

Rule-based, from card roles and elixir. Not AI.

65
/ 100

Fast-cycle deck with quick rotation; lacks consistent tower damage.

  • Attack36
  • Defense61
  • Air97
  • Ground69
  • Cycle100
  • Synergy55
1.6
Average Elixir
5
4-card cycle cost
  • No clear win condition to pressure towers.
  • No big spell (Fireball, Poison, Lightning…).

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Hog Rider Cycle

Cycle+39%
Evolved Cannon
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Evolved Skeletons
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Hog Rider
Fireball
Ice Spirit
The Log
2.6
Avg Elixir
51.2%
Win Rate
2.6%
Usage
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#4

Royal Hogs Cycle

Cycle+28%
Evolved Royal Hogs
Evolved Cannon
Archer Queen
Earthquake
Skeletons
Ice Spirit
Royal Delivery
The Log
2.9
Avg Elixir
50.2%
Win Rate
2.5%
Usage
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#7

Minion Giant Cycle

Cycle+1%
Evolved Bats
Evolved Cannon
Little Prince
Minion Giant
Barbarian Barrel
Skeletons
Poison
Rune Giant
2.9
Avg Elixir
51.8%
Win Rate
2.0%
Usage
Open Deck