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Golem Beatdown

Beatdown
4.0 avg elixir
Evolved Zap
UR
13%
WR
51%
Hero Mega Minion
UR
4%
WR
50%
Evolved Elite Barbarians
UR
9%
WR
50%
Night Witch
UR
8%
WR
50%
Golem
UR
9%
WR
50%
Phoenix
UR
4%
WR
50%
Arrows
UR
21%
WR
50%
Bomber
UR
4%
WR
50%

UR / WR of each card version in Ranked · 7d. Hero and Evo versions are counted separately.

Performance

#146
Rank
51.1%
Win rate
0.3% +65%
Usage
1,941
Battles
4.0 average elixir

Ranked ·Last 7 days ·658,335 battles· updated 3h ago

Matchups vs archetypes

  • vs Air Beatdown63.4% (82)
  • vs Bait61.9% (173)
  • vs Siege61.7% (227)
  • vs Cycle61.1% (478)
  • vs Control46.5% (617)
  • vs Beatdown46.0% (818)
  • vs Bridge Spam45.2% (334)

Ranked ·Last 30 days ·1,118,642 battles· updated 3h ago

Deck Analysis

Rule-based, from card roles and elixir. Not AI.

71
/ 100

Heavy deck with strong air defence; slow to cycle back to key cards.

  • Attack78
  • Defense60
  • Air92
  • Ground60
  • Cycle49
  • Synergy80
4.0
Average Elixir
10
4-card cycle cost
  • No big spell (Fireball, Poison, Lightning…).

More Beatdown decks

#5

Golem Beatdown

Beatdown+60%
Evolved Zap
Hero Mini P.E.K.K.A
Evolved Elite Barbarians
Phoenix
Golem
Bomber
Night Witch
Arrows
4.1
Avg Elixir
51.2%
Win Rate
2.4%
Usage
Open Deck
#16

Graveyard Beatdown

Beatdown+277%
Evolved Giant Snowball
Hero Bowler
Evolved Witch
Arrows
Minions
Graveyard
Giant
Zappies
4.0
Avg Elixir
51.3%
Win Rate
1.4%
Usage
Open Deck
#18

Golem Beatdown

Beatdown+30%
Evolved Skeleton Army
Evolved Inferno Dragon
Skeleton King
Miner
Golem
Night Witch
Zap
Goblin Curse
3.8
Avg Elixir
51.6%
Win Rate
1.3%
Usage
Open Deck