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Golem Beatdown

Beatdown
4.3 avg elixir
Evolved Skeleton Army
UR
8%
WR
51%
Evolved Bats
UR
6%
WR
51%
Skeleton King
UR
4%
WR
51%
Zappies
UR
6%
WR
50%
Lightning
UR
13%
WR
50%
Night Witch
UR
8%
WR
50%
Golem
UR
9%
WR
50%
Arrows
UR
21%
WR
50%

UR / WR of each card version in Ranked · 7d. Hero and Evo versions are counted separately.

Performance

#2488
Rank
40.3%
Win rate
0.0% -82%
Usage
72
Battles
4.3 average elixir

Ranked ·Last 7 days ·658,335 battles· updated 5h ago

Matchups vs archetypes

  • vs Bridge Spam58.5% (41)
  • vs Control46.3% (80)
  • vs Beatdown43.6% (94)
  • vs Cycle36.0% (50)

Ranked ·Last 30 days ·1,118,642 battles· updated 5h ago

Deck Analysis

Rule-based, from card roles and elixir. Not AI.

81
/ 100

Heavy deck with well-balanced roles; slow to cycle back to key cards.

  • Attack86
  • Defense76
  • Air82
  • Ground81
  • Cycle38
  • Synergy100
4.3
Average Elixir
12
4-card cycle cost
  • High average elixir (4.3) — slow to cycle.

More Beatdown decks

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Beatdown+60%
Evolved Zap
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Bomber
Night Witch
Arrows
4.1
Avg Elixir
51.2%
Win Rate
2.4%
Usage
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#16

Graveyard Beatdown

Beatdown+277%
Evolved Giant Snowball
Hero Bowler
Evolved Witch
Arrows
Minions
Graveyard
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Zappies
4.0
Avg Elixir
51.3%
Win Rate
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Usage
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#18

Golem Beatdown

Beatdown+30%
Evolved Skeleton Army
Evolved Inferno Dragon
Skeleton King
Miner
Golem
Night Witch
Zap
Goblin Curse
3.8
Avg Elixir
51.6%
Win Rate
1.3%
Usage
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