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Golem Beatdown

Beatdown
4.0 avg elixir
Evolved Elite Barbarians
UR
9%
WR
50%
Hero Mega Minion
UR
4%
WR
50%
Evolved Lumberjack
UR
3%
WR
49%
Zap
UR
11%
WR
50%
Golem
UR
9%
WR
50%
Bomber
UR
4%
WR
50%
Night Witch
UR
8%
WR
50%
Arrows
UR
21%
WR
50%

UR / WR of each card version in Ranked · 7d. Hero and Evo versions are counted separately.

Performance

#1894
Rank
43.6%
Win rate
0.1% +32%
Usage
500
Battles
4.0 average elixir

Ranked ·Last 7 days ·662,244 battles· updated 43m ago

Matchups vs archetypes

  • vs Bait65.0% (40)
  • vs Siege59.7% (62)
  • vs Cycle58.6% (111)
  • vs Bridge Spam47.1% (104)
  • vs Control40.3% (201)
  • vs Beatdown34.4% (247)

Ranked ·Last 30 days ·1,143,704 battles· updated 42m ago

Deck Analysis

Rule-based, from card roles and elixir. Not AI.

76
/ 100

Heavy deck with well-balanced roles; slow to cycle back to key cards.

  • Attack78
  • Defense70
  • Air82
  • Ground72
  • Cycle49
  • Synergy90
4.0
Average Elixir
10
4-card cycle cost
  • No big spell (Fireball, Poison, Lightning…).

More Beatdown decks

#4

Golem Beatdown

Beatdown+60%
Evolved Zap
Hero Mini P.E.K.K.A
Evolved Elite Barbarians
Phoenix
Golem
Bomber
Night Witch
Arrows
4.1
Avg Elixir
51.2%
Win Rate
2.5%
Usage
Open Deck
#16

Graveyard Beatdown

Beatdown+258%
Evolved Giant Snowball
Hero Bowler
Evolved Witch
Arrows
Minions
Graveyard
Giant
Zappies
4.0
Avg Elixir
51.3%
Win Rate
1.5%
Usage
Open Deck
#17

Golem Beatdown

Beatdown+32%
Evolved Skeleton Army
Evolved Inferno Dragon
Skeleton King
Miner
Golem
Night Witch
Zap
Goblin Curse
3.8
Avg Elixir
51.6%
Win Rate
1.3%
Usage
Open Deck