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Golem Beatdown

Beatdown
4.8 avg elixir
Evolved Lumberjack
UR
3%
WR
49%
Hero Balloon
UR
3%
WR
50%
Evolved Executioner
UR
2%
WR
49%
Golem
UR
9%
WR
50%
Skeleton Army
UR
2%
WR
48%
Night Witch
UR
8%
WR
50%
Clone
UR
1%
WR
48%
Rocket
UR
4%
WR
50%

UR / WR of each card version in Ranked · 7d. Hero and Evo versions are counted separately.

Performance

#801
Rank
52.4%
Win rate
0.0% +2821%
Usage
271
Battles
4.8 average elixir

Ranked ·Last 7 days ·662,244 battles· updated 2h ago

Matchups vs archetypes

  • vs Beatdown58.2% (91)
  • vs Cycle52.6% (38)
  • vs Bridge Spam52.6% (38)
  • vs Control44.4% (63)

Ranked ·Last 30 days ·1,143,704 battles· updated 2h ago

Deck Analysis

Rule-based, from card roles and elixir. Not AI.

65
/ 100

Heavy deck with strong tower pressure; slow to cycle back to key cards.

  • Attack95
  • Defense69
  • Air38
  • Ground68
  • Cycle20
  • Synergy70
4.8
Average Elixir
14
4-card cycle cost
  • Only 1 card(s) can target air units.
  • No small spell for swarms (Log, Zap, Arrows…).
  • High average elixir (4.8) — slow to cycle.

More Beatdown decks

#4

Golem Beatdown

Beatdown+60%
Evolved Zap
Hero Mini P.E.K.K.A
Evolved Elite Barbarians
Phoenix
Golem
Bomber
Night Witch
Arrows
4.1
Avg Elixir
51.2%
Win Rate
2.5%
Usage
Open Deck
#16

Graveyard Beatdown

Beatdown+258%
Evolved Giant Snowball
Hero Bowler
Evolved Witch
Arrows
Minions
Graveyard
Giant
Zappies
4.0
Avg Elixir
51.3%
Win Rate
1.5%
Usage
Open Deck
#17

Golem Beatdown

Beatdown+32%
Evolved Skeleton Army
Evolved Inferno Dragon
Skeleton King
Miner
Golem
Night Witch
Zap
Goblin Curse
3.8
Avg Elixir
51.6%
Win Rate
1.3%
Usage
Open Deck