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Mega Knight Control

Control
3.9 avg elixir
Evolved Mega Knight
UR
3%
WR
49%
Hero Wizard
UR
2%
WR
49%
Evolved Firecracker
UR
3%
WR
49%
Baby Dragon
UR
2%
WR
50%
Valkyrie
UR
0%
WR
47%
Bats
UR
2%
WR
48%
Arrows
UR
21%
WR
50%
Skeleton Army
UR
2%
WR
48%

UR / WR of each card version in Ranked · 7d. Hero and Evo versions are counted separately.

Performance

Not enough data in this mode yet.

3.9 average elixir

Ranked ·Last 7 days ·662,244 battles· updated 2h ago

Matchups vs archetypes

  • vs Control65.5% (84)

Ranked ·Last 30 days ·1,143,704 battles· updated 2h ago

Deck Analysis

Rule-based, from card roles and elixir. Not AI.

67
/ 100

Heavy deck with strong air defence; lacks consistent tower damage.

  • Attack36
  • Defense76
  • Air97
  • Ground81
  • Cycle53
  • Synergy65
3.9
Average Elixir
11
4-card cycle cost
  • No clear win condition to pressure towers.
  • No big spell (Fireball, Poison, Lightning…).

More Control decks

#13

Graveyard Control

Control+147%
Evolved Baby Dragon
Hero Bowler
Evolved Knight
Graveyard
Poison
Electro Wizard
Goblin Hut
Barbarian Barrel
3.9
Avg Elixir
84.8%
Win Rate
0.0%
Usage
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#20

Minion Giant Control

Control+43%
Evolved Archers
Hero Ice Wizard
Evolved Tesla
Lightning
Knight
Minion Giant
Skeletons
Barbarian Barrel
3.3
Avg Elixir
51.3%
Win Rate
1.3%
Usage
Open Deck
#23

Royal Giant Control

Control
Evolved Royal Giant
Evolved Witch
Monk
Fisherman
Hunter
Skeletons
Barbarian Barrel
Fireball
3.8
Avg Elixir
81.8%
Win Rate
0.0%
Usage
Open Deck