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Minion Giant Cycle

Cycle
3.0 avg elixir
Evolved Bats
UR
6%
WR
51%
Evolved Cannon
UR
8%
WR
50%
Little Prince
UR
4%
WR
50%
Minion Giant
UR
8%
WR
51%
Barbarian Barrel
UR
28%
WR
51%
Rune Giant
UR
4%
WR
51%
Poison
UR
10%
WR
49%
Goblins
UR
1%
WR
49%

UR / WR of each card version in Ranked · 7d. Hero and Evo versions are counted separately.

Performance

#1513
Rank
53.3%
Win rate
0.0% -34%
Usage
90
Battles
3.0 average elixir

Ranked ·Last 7 days ·658,335 battles· updated 5h ago

Matchups vs archetypes

  • vs Control66.7% (36)
  • vs Beatdown58.3% (48)

Ranked ·Last 30 days ·1,118,642 battles· updated 5h ago

Deck Analysis

Rule-based, from card roles and elixir. Not AI.

89
/ 100

Fast-cycle deck with well-balanced roles.

  • Attack98
  • Defense81
  • Air82
  • Ground81
  • Cycle85
  • Synergy100
3.0
Average Elixir
9
4-card cycle cost

More Cycle decks

#2

Hog Rider Cycle

Cycle+39%
Evolved Cannon
Hero Musketeer
Evolved Skeletons
Ice Golem
Hog Rider
Fireball
Ice Spirit
The Log
2.6
Avg Elixir
51.2%
Win Rate
2.6%
Usage
Open Deck
#4

Royal Hogs Cycle

Cycle+28%
Evolved Royal Hogs
Evolved Cannon
Archer Queen
Earthquake
Skeletons
Ice Spirit
Royal Delivery
The Log
2.9
Avg Elixir
50.2%
Win Rate
2.5%
Usage
Open Deck
#7

Minion Giant Cycle

Cycle+1%
Evolved Bats
Evolved Cannon
Little Prince
Minion Giant
Barbarian Barrel
Skeletons
Poison
Rune Giant
2.9
Avg Elixir
51.8%
Win Rate
2.0%
Usage
Open Deck