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Minion Giant Cycle

Cycle
3.0 avg elixir
Evolved Hunter
UR
2%
WR
49%
Evolved Princess
UR
3%
WR
50%
Monk
UR
3%
WR
49%
Barbarian Barrel
UR
28%
WR
51%
Electro Spirit
UR
11%
WR
49%
Fireball
UR
22%
WR
50%
Minion Giant
UR
8%
WR
51%
Skeletons
UR
20%
WR
50%

UR / WR of each card version in Ranked · 7d. Hero and Evo versions are counted separately.

Performance

#73
Rank
48.8%
Win rate
0.6% +4577%
Usage
4,064
Battles
3.0 average elixir

Ranked ·Last 7 days ·658,335 battles· updated 4h ago

Matchups vs archetypes

  • vs Siege60.8% (344)
  • vs Air Beatdown56.3% (112)
  • vs Cycle54.9% (811)
  • vs Bait49.8% (239)
  • vs Beatdown49.3% (1163)
  • vs Control43.8% (965)
  • vs Bridge Spam36.9% (483)

Ranked ·Last 30 days ·1,118,642 battles· updated 4h ago

Deck Analysis

Rule-based, from card roles and elixir. Not AI.

87
/ 100

Fast-cycle deck with well-balanced roles.

  • Attack86
  • Defense80
  • Air82
  • Ground84
  • Cycle85
  • Synergy100
3.0
Average Elixir
7
4-card cycle cost

More Cycle decks

#2

Hog Rider Cycle

Cycle+39%
Evolved Cannon
Hero Musketeer
Evolved Skeletons
Ice Golem
Hog Rider
Fireball
Ice Spirit
The Log
2.6
Avg Elixir
51.2%
Win Rate
2.6%
Usage
Open Deck
#4

Royal Hogs Cycle

Cycle+28%
Evolved Royal Hogs
Evolved Cannon
Archer Queen
Earthquake
Skeletons
Ice Spirit
Royal Delivery
The Log
2.9
Avg Elixir
50.2%
Win Rate
2.5%
Usage
Open Deck
#7

Minion Giant Cycle

Cycle+1%
Evolved Bats
Evolved Cannon
Little Prince
Minion Giant
Barbarian Barrel
Skeletons
Poison
Rune Giant
2.9
Avg Elixir
51.8%
Win Rate
2.0%
Usage
Open Deck