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Minion Giant Cycle

Cycle
3.0 avg elixir
Evolved Skeletons
UR
5%
WR
50%
Hero Berserker
UR
2%
WR
49%
Evolved Furnace
UR
3%
WR
50%
Lightning
UR
13%
WR
50%
Bomb Tower
UR
2%
WR
50%
Minion Giant
UR
8%
WR
51%
Barbarian Barrel
UR
28%
WR
51%
Electro Spirit
UR
11%
WR
49%

UR / WR of each card version in Ranked · 7d. Hero and Evo versions are counted separately.

Performance

#444
Rank
57.8%
Win rate
0.0% +94%
Usage
128
Battles
3.0 average elixir

Ranked ·Last 7 days ·658,335 battles· updated 3h ago

Matchups vs archetypes

  • vs Beatdown66.7% (42)
  • vs Control56.5% (46)
  • vs Cycle53.3% (30)

Ranked ·Last 30 days ·1,118,642 battles· updated 3h ago

Deck Analysis

Rule-based, from card roles and elixir. Not AI.

78
/ 100

Fast-cycle deck with strong tower pressure; vulnerable to air-heavy decks.

  • Attack86
  • Defense85
  • Air38
  • Ground84
  • Cycle85
  • Synergy85
3.0
Average Elixir
6
4-card cycle cost
  • Only 1 card(s) can target air units.

More Cycle decks

#2

Hog Rider Cycle

Cycle+39%
Evolved Cannon
Hero Musketeer
Evolved Skeletons
Ice Golem
Hog Rider
Fireball
Ice Spirit
The Log
2.6
Avg Elixir
51.2%
Win Rate
2.6%
Usage
Open Deck
#4

Royal Hogs Cycle

Cycle+28%
Evolved Royal Hogs
Evolved Cannon
Archer Queen
Earthquake
Skeletons
Ice Spirit
Royal Delivery
The Log
2.9
Avg Elixir
50.2%
Win Rate
2.5%
Usage
Open Deck
#7

Minion Giant Cycle

Cycle+1%
Evolved Bats
Evolved Cannon
Little Prince
Minion Giant
Barbarian Barrel
Skeletons
Poison
Rune Giant
2.9
Avg Elixir
51.8%
Win Rate
2.0%
Usage
Open Deck