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Minion Giant Cycle

Cycle
3.0 avg elixir
Evolved Archers
UR
4%
WR
50%
Evolved Bats
UR
5%
WR
50%
Goblinstein
UR
4%
WR
50%
Minion Giant
UR
8%
WR
51%
Poison
UR
10%
WR
49%
Cannon
UR
4%
WR
49%
Skeletons
UR
20%
WR
50%
Barbarian Barrel
UR
28%
WR
50%

UR / WR of each card version in Ranked · 7d. Hero and Evo versions are counted separately.

Performance

#441
Rank
61.2%
Win rate
0.0% -9%
Usage
67
Battles
3.0 average elixir

Ranked ·Last 7 days ·662,244 battles· updated 49m ago

Matchups vs archetypes

  • vs Beatdown48.5% (33)

Ranked ·Last 30 days ·1,143,704 battles· updated 48m ago

Deck Analysis

Rule-based, from card roles and elixir. Not AI.

86
/ 100

Fast-cycle deck with well-balanced roles.

  • Attack86
  • Defense81
  • Air82
  • Ground81
  • Cycle85
  • Synergy100
3.0
Average Elixir
8
4-card cycle cost

More Cycle decks

#2

Hog Rider Cycle

Cycle+42%
Evolved Cannon
Hero Musketeer
Evolved Skeletons
Ice Golem
Hog Rider
Fireball
Ice Spirit
The Log
2.6
Avg Elixir
51.1%
Win Rate
2.6%
Usage
Open Deck
#5

Royal Hogs Cycle

Cycle+27%
Evolved Royal Hogs
Evolved Cannon
Archer Queen
Earthquake
Skeletons
Ice Spirit
Royal Delivery
The Log
2.9
Avg Elixir
50.3%
Win Rate
2.5%
Usage
Open Deck
#7

Minion Giant Cycle

Cycle-6%
Evolved Bats
Evolved Cannon
Little Prince
Minion Giant
Barbarian Barrel
Skeletons
Poison
Rune Giant
2.9
Avg Elixir
51.4%
Win Rate
1.9%
Usage
Open Deck