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Ram Rider Control

Control
4.3 avg elixir
Evolved Mega Knight
UR
3%
WR
49%
Hero Knight
UR
6%
WR
50%
Evolved Cannon
UR
8%
WR
50%
Lightning
UR
13%
WR
50%
Ram Rider
UR
3%
WR
50%
Zappies
UR
6%
WR
50%
Ice Wizard
UR
1%
WR
49%
Arrows
UR
21%
WR
50%

UR / WR of each card version in Ranked · 7d. Hero and Evo versions are counted separately.

Performance

Unranked
Needs 60 battles
61.0%
Win rate
0.0% -73%
Usage
59
Battles
4.3 average elixir

Ranked ·Last 7 days ·662,244 battles· updated 1h ago

Matchups vs archetypes

  • vs Cycle65.3% (49)
  • vs Control59.2% (49)
  • vs Beatdown54.0% (50)

Ranked ·Last 30 days ·1,143,704 battles· updated 1h ago

Deck Analysis

Rule-based, from card roles and elixir. Not AI.

80
/ 100

Heavy deck with well-balanced roles; slow to cycle back to key cards.

  • Attack86
  • Defense79
  • Air82
  • Ground75
  • Cycle38
  • Synergy100
4.3
Average Elixir
12
4-card cycle cost
  • High average elixir (4.3) — slow to cycle.

More Control decks

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Control+147%
Evolved Baby Dragon
Hero Bowler
Evolved Knight
Graveyard
Poison
Electro Wizard
Goblin Hut
Barbarian Barrel
3.9
Avg Elixir
84.8%
Win Rate
0.0%
Usage
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#20

Minion Giant Control

Control+43%
Evolved Archers
Hero Ice Wizard
Evolved Tesla
Lightning
Knight
Minion Giant
Skeletons
Barbarian Barrel
3.3
Avg Elixir
51.3%
Win Rate
1.3%
Usage
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#23

Royal Giant Control

Control
Evolved Royal Giant
Evolved Witch
Monk
Fisherman
Hunter
Skeletons
Barbarian Barrel
Fireball
3.8
Avg Elixir
81.8%
Win Rate
0.0%
Usage
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