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Ram Rider Control

Control
4.5 avg elixir
Evolved Battle Ram
UR
9%
WR
50%
Hero Wizard
UR
2%
WR
49%
Archer Queen
UR
4%
WR
50%
Giant Skeleton
UR
4%
WR
50%
Ram Rider
UR
3%
WR
50%
Rage
UR
7%
WR
50%
Electro Wizard
UR
10%
WR
50%
Ronin
UR
4%
WR
49%

UR / WR of each card version in Ranked · 7d. Hero and Evo versions are counted separately.

Performance

#386
Rank
56.2%
Win rate
0.0%
Usage
210
Battles
4.5 average elixir

Ranked ·Last 7 days ·658,335 battles· updated 3h ago

Matchups vs archetypes

  • vs Beatdown58.8% (68)
  • vs Control56.3% (48)
  • vs Cycle53.7% (41)

Ranked ·Last 30 days ·1,118,642 battles· updated 3h ago

Deck Analysis

Rule-based, from card roles and elixir. Not AI.

67
/ 100

Heavy deck with strong tower pressure; slow to cycle back to key cards.

  • Attack87
  • Defense57
  • Air82
  • Ground50
  • Cycle31
  • Synergy75
4.5
Average Elixir
15
4-card cycle cost
  • No small spell for swarms (Log, Zap, Arrows…).
  • No big spell (Fireball, Poison, Lightning…).
  • High average elixir (4.5) — slow to cycle.

More Control decks

#13

Graveyard Control

Control+139%
Evolved Baby Dragon
Hero Bowler
Evolved Knight
Graveyard
Poison
Electro Wizard
Goblin Hut
Barbarian Barrel
3.9
Avg Elixir
84.8%
Win Rate
0.0%
Usage
Open Deck
#17

Minion Giant Control

Control+63%
Evolved Archers
Hero Ice Wizard
Evolved Tesla
Lightning
Knight
Minion Giant
Skeletons
Barbarian Barrel
3.3
Avg Elixir
51.5%
Win Rate
1.4%
Usage
Open Deck
#23

Royal Giant Control

Control
Evolved Royal Giant
Evolved Witch
Monk
Fisherman
Hunter
Skeletons
Barbarian Barrel
Fireball
3.8
Avg Elixir
81.8%
Win Rate
0.0%
Usage
Open Deck